基于用户对三维虚拟共享空间信息的QoS控制功能

S. Oikawa, K. Hashimoto, Y. Shibata
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引用次数: 5

摘要

近年来,人们提出了许多基于三维空间的通信系统。在这些系统中,为了支持同一空间内的多个用户,主要采用了基于虚拟角色之间距离的QoS控制功能。因此,通信系统中的计算资源和网络资源被浪费了。我们建议一种新的QOS控制,除了考虑用户的兴趣和状态信息之外,还考虑虚拟角色之间的距离。利用这种方法,可以减少不必要的通信和资源,在大的通信空间中获得更高优先级的更有用的通信。
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QoS control function based on user's information on the 3D virtual shared space
Recently many communication systems based on three dimensional spaces have been proposed. In those systems, in order to support many users in the same space, the QoS control function based on the distance between avatars has mainly been applied. For this reason, computing and network resources in the communication systems are wasted. We suggest a new QOS control to take account of a user's interest and status information in addition to the distance between avatars. Using this method, unnecessary communication and resources can be reduced and more useful communication can be attained with higher priority in the large communication space.
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