{"title":"基于物联网技术的植物监测游戏学习系统","authors":"Preecha Tangworakitthaworn, Vachirawit Tengchaisri, Kanokwan Rungsuptaweekoon, Tanapat Samakit","doi":"10.1109/JCSSE.2018.8457332","DOIUrl":null,"url":null,"abstract":"environmental awareness has been concerned as the primary factor for environmental sustainability. It can be said that people, especially young adults, should be educated to concern and aware of environmental protection. This paper addresses how to stimulate people to taking care of tree and plant by proposing a game-based learning system for plant monitoring based on Internet of Thing (IoT) technology. A novel approach of harmonization between the three main components, namely, real plant caring, game-based learning, and IoT technology, are discussed and proposed. A developed game-based learning system has been introduced and the experimental study of learners’ satisfaction of applying the proposed game in practical use has been reported.","PeriodicalId":338973,"journal":{"name":"2018 15th International Joint Conference on Computer Science and Software Engineering (JCSSE)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"A Game-Based Learning System for Plant Monitoring Based on IoT Technology\",\"authors\":\"Preecha Tangworakitthaworn, Vachirawit Tengchaisri, Kanokwan Rungsuptaweekoon, Tanapat Samakit\",\"doi\":\"10.1109/JCSSE.2018.8457332\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"environmental awareness has been concerned as the primary factor for environmental sustainability. It can be said that people, especially young adults, should be educated to concern and aware of environmental protection. This paper addresses how to stimulate people to taking care of tree and plant by proposing a game-based learning system for plant monitoring based on Internet of Thing (IoT) technology. A novel approach of harmonization between the three main components, namely, real plant caring, game-based learning, and IoT technology, are discussed and proposed. A developed game-based learning system has been introduced and the experimental study of learners’ satisfaction of applying the proposed game in practical use has been reported.\",\"PeriodicalId\":338973,\"journal\":{\"name\":\"2018 15th International Joint Conference on Computer Science and Software Engineering (JCSSE)\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 15th International Joint Conference on Computer Science and Software Engineering (JCSSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/JCSSE.2018.8457332\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 15th International Joint Conference on Computer Science and Software Engineering (JCSSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/JCSSE.2018.8457332","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Game-Based Learning System for Plant Monitoring Based on IoT Technology
environmental awareness has been concerned as the primary factor for environmental sustainability. It can be said that people, especially young adults, should be educated to concern and aware of environmental protection. This paper addresses how to stimulate people to taking care of tree and plant by proposing a game-based learning system for plant monitoring based on Internet of Thing (IoT) technology. A novel approach of harmonization between the three main components, namely, real plant caring, game-based learning, and IoT technology, are discussed and proposed. A developed game-based learning system has been introduced and the experimental study of learners’ satisfaction of applying the proposed game in practical use has been reported.