{"title":"基于表演的富有表现力的角色动画","authors":"Deepali Aneja","doi":"10.1145/3332167.3356880","DOIUrl":null,"url":null,"abstract":"For decades, animation has been a popular storytelling technique. Traditional tools for creating animations are labor-intensive requiring animators to painstakingly draw frames and motion curves by hand. An alternative workflow is to equip animators with direct real-time control over digital characters via performance, which offers a more immediate and efficient way to create animation. Even when using these existing expression transfer and lip sync methods, producing convincing facial animation in real-time is a challenging task. In this position paper, I describe my past and proposed future research in developing interactive systems for perceptually-valid expression retargeting from humans to stylized characters, real-time lip sync for 2D animation, and building an expressive style aligned embodied conversational agent.","PeriodicalId":322598,"journal":{"name":"Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Performance-based Expressive Character Animation\",\"authors\":\"Deepali Aneja\",\"doi\":\"10.1145/3332167.3356880\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"For decades, animation has been a popular storytelling technique. Traditional tools for creating animations are labor-intensive requiring animators to painstakingly draw frames and motion curves by hand. An alternative workflow is to equip animators with direct real-time control over digital characters via performance, which offers a more immediate and efficient way to create animation. Even when using these existing expression transfer and lip sync methods, producing convincing facial animation in real-time is a challenging task. In this position paper, I describe my past and proposed future research in developing interactive systems for perceptually-valid expression retargeting from humans to stylized characters, real-time lip sync for 2D animation, and building an expressive style aligned embodied conversational agent.\",\"PeriodicalId\":322598,\"journal\":{\"name\":\"Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3332167.3356880\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3332167.3356880","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
For decades, animation has been a popular storytelling technique. Traditional tools for creating animations are labor-intensive requiring animators to painstakingly draw frames and motion curves by hand. An alternative workflow is to equip animators with direct real-time control over digital characters via performance, which offers a more immediate and efficient way to create animation. Even when using these existing expression transfer and lip sync methods, producing convincing facial animation in real-time is a challenging task. In this position paper, I describe my past and proposed future research in developing interactive systems for perceptually-valid expression retargeting from humans to stylized characters, real-time lip sync for 2D animation, and building an expressive style aligned embodied conversational agent.