Raine Kauppinen, Merja Drake, Jani Lindblad, Jere Ranta
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From Worklife Competencies to Educational Virtual Reality Implementations
In this paper, we discuss how to implement educational virtual reality (VR) applications based on worklife competencies. VR is a technology increasingly used in education, and VR applications can be used, for example, in workplace learning and vocational education as well as in learning evaluation. We present a development workflow based on the good practices found and applied in multiple development cases. First, we describe the cases and use examples to illustrate competencies and their implementation in educational VR applications, with our observations of relevant good practices. Then, we construct a generalized workflow for developing similar competence-based educational VR applications. Finally, we evaluate the applicability of the workflow and compare it with the typical existing workflows used in software development.