基于故事情节的等差数列交互式学习媒体的开发

Ayustika Raudatul Jannah, S. Setiawani, R. M. Prihandini
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引用次数: 0

摘要

学习媒体发展的研究是由学生脱离参与的共同问题推动的,这阻碍了他们对材料的理解。本研究解决的具体问题是学生在学习等差数列和数列时缺乏注意力和理解力。本研究的目的是记录使用清晰的故事线开发交互式学习媒体的过程和结果,特别是用于数列和等差数列的材料。本研究采用研究与开发(R&D)方法,采用Thiagarajan模型(model 4- d),分为四个阶段:1)定义阶段(define), 2)设计阶段(design), 3)开发阶段(Development), 4)传播阶段(dissemination)。本研究以SMA Tunas Luhur xb班的31名学生为样本进行。媒介效度测试的结果为4.82分,为高效度。此外,进行了小组和大组的实用性和有效性测试,各方面都取得了100%的满分。本研究表明,基于清晰故事线的等差数列交互式学习媒体符合有效性、实用性和有效性的标准。
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Development of articulate storyline-based interactive learning media on arithmetic sequences and series
Research in learning media development is driven by the common problem of student disengagement, which hinders their understanding of the material. The specific problem addressed in this research is students' lack of attention and comprehension while studying arithmetic sequences and series. The purpose of this study is to document the process and outcomes of developing interactive learning media using Articulate Storyline specifically for the material on sequences and arithmetic series. The research follows the Research and Development (R&D) approach, employing the Thiagarajan model (Model 4-D) consisting of four stages: 1) the definition stage (define), 2) the design stage (design), 3) the development stage (development), and 4) the dissemination stage (disseminate). The research was conducted with a sample of 31 students from class X B at SMA Tunas Luhur. The results of the media validity test showed a score of 4.82, indicating high validity. Furthermore, the practicality and effectiveness tests conducted with both small and large groups achieved a perfect score of 100% in all aspects. This research indicates that the interactive learning media for arithmetic sequences and series based on Articulate Storyline meet the criteria of validity, practicality, and effectiveness.
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