时间知觉作为强化和惩罚的功能:一项探索性研究

Flávio Kaspinscki Gerab, M. Hunziker
{"title":"时间知觉作为强化和惩罚的功能:一项探索性研究","authors":"Flávio Kaspinscki Gerab, M. Hunziker","doi":"10.18542/rebac.v15i2.8764","DOIUrl":null,"url":null,"abstract":"In this paper, time perception as a function of reinforcement and punishment is investigated within a retrospective paradigm. The experiment used a computer game simulating a maze, where the participants controlled an avatar and had to make path choices between left and right to progress. Under punishment (P-), “wrong” choices resulted in the loss of points; under reinforcement (R+), “right” choices produced points. In the control condition (C), there was no presentation of points. The data of 49 participants (n=49) were analyzed in this study. At the end of the task, the participants were asked to estimate the playing time and to evaluate how much fun the game was. The results show that Group R+ presented overestimation in relation to real time, while Group P- did not distort temporal perception. In addition, the real time spent finishing the task differed from the control condition for both experimental groups (P- higher and R+ lower than C). Game appreciation was slightly more positive for condition P-, but this difference was not statistically significant. These results suggest the influence of operant contingencies on temporal perception and the independence between these contingencies and reported fun.Keywords: time perception; verbal estimation; reinforcement; punishment; video games.","PeriodicalId":250172,"journal":{"name":"Revista Brasileira de Análise do Comportamento","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"TIME PERCEPTION AS A FUNCTION OF REINFORCEMENT AND PUNISHMENT: AN EXPLORATORY STUDY\",\"authors\":\"Flávio Kaspinscki Gerab, M. Hunziker\",\"doi\":\"10.18542/rebac.v15i2.8764\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, time perception as a function of reinforcement and punishment is investigated within a retrospective paradigm. The experiment used a computer game simulating a maze, where the participants controlled an avatar and had to make path choices between left and right to progress. Under punishment (P-), “wrong” choices resulted in the loss of points; under reinforcement (R+), “right” choices produced points. In the control condition (C), there was no presentation of points. The data of 49 participants (n=49) were analyzed in this study. At the end of the task, the participants were asked to estimate the playing time and to evaluate how much fun the game was. The results show that Group R+ presented overestimation in relation to real time, while Group P- did not distort temporal perception. In addition, the real time spent finishing the task differed from the control condition for both experimental groups (P- higher and R+ lower than C). Game appreciation was slightly more positive for condition P-, but this difference was not statistically significant. These results suggest the influence of operant contingencies on temporal perception and the independence between these contingencies and reported fun.Keywords: time perception; verbal estimation; reinforcement; punishment; video games.\",\"PeriodicalId\":250172,\"journal\":{\"name\":\"Revista Brasileira de Análise do Comportamento\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-05-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Revista Brasileira de Análise do Comportamento\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18542/rebac.v15i2.8764\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista Brasileira de Análise do Comportamento","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18542/rebac.v15i2.8764","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在这篇论文中,时间知觉作为一个函数的强化和惩罚是在回顾性的范式进行了调查。该实验使用了一个模拟迷宫的电脑游戏,参与者控制一个虚拟角色,必须在左和右之间做出路径选择才能前进。在惩罚(P-)下,“错误”的选择导致失分;在强化(R+)下,“正确”的选择产生分数。在控制条件(C)中,没有给出点。本研究对49名参与者(n=49)的资料进行分析。在任务结束时,参与者被要求估计游戏时间,并评估游戏的乐趣。结果表明,R+组对实时感知存在高估,而P-组对时间感知没有扭曲。此外,两个实验组完成任务的实际时间与对照条件不同(P-高于C, R+低于C)。游戏欣赏在P-条件下略显积极,但这种差异没有统计学意义。这些结果表明操作性偶然事件对时间知觉的影响以及这些偶然事件与报告乐趣之间的独立性。关键词:时间感知;口头估算;强化;惩罚;视频游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
TIME PERCEPTION AS A FUNCTION OF REINFORCEMENT AND PUNISHMENT: AN EXPLORATORY STUDY
In this paper, time perception as a function of reinforcement and punishment is investigated within a retrospective paradigm. The experiment used a computer game simulating a maze, where the participants controlled an avatar and had to make path choices between left and right to progress. Under punishment (P-), “wrong” choices resulted in the loss of points; under reinforcement (R+), “right” choices produced points. In the control condition (C), there was no presentation of points. The data of 49 participants (n=49) were analyzed in this study. At the end of the task, the participants were asked to estimate the playing time and to evaluate how much fun the game was. The results show that Group R+ presented overestimation in relation to real time, while Group P- did not distort temporal perception. In addition, the real time spent finishing the task differed from the control condition for both experimental groups (P- higher and R+ lower than C). Game appreciation was slightly more positive for condition P-, but this difference was not statistically significant. These results suggest the influence of operant contingencies on temporal perception and the independence between these contingencies and reported fun.Keywords: time perception; verbal estimation; reinforcement; punishment; video games.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Discriminação de Categorias de Estímulos Visuais em Macacos-Prego (Sapajus spp.) O primeiro relato de intervenção comportamental publicado no Brasil: visitando Pessotti Editorial Vol. 19, n.2 O efeito de instruções na correspondência verbal em crianças típicas no relato de desempenho Isaias: escavador de conceitos, contador de histórias
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1