美国手语动画角色系统的设计

Danielle Bragg, R. Kushalnagar, R. Ladner
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引用次数: 11

摘要

手语缺乏标准的书面形式,使数百万聋人无法使用母语文本。采用的主要障碍是难以学习用固定符号表示复杂3D运动的系统。在这项工作中,我们利用现代屏幕的动画功能,为手语创建了第一个动画角色系统原型,生成了结合了标志性符号和运动的文本。使用动画来表示手势动作可以增加与现场语言的相似性,使字符系统更容易学习。我们通过美国手语(ASL)的视角来探索这一想法,提出1)强调动画ASL字符系统潜在价值的试点研究,2)为现有ASL字符系统设计动画的结构化方法,以及3)与ASL用户一起进行的设计探索研讨会,为动画字符系统设计提供指导。
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Designing an Animated Character System for American Sign Language
Sign languages lack a standard written form, preventing millions of Deaf people from accessing text in their primary language. A major barrier to adoption is difficulty learning a system which represents complex 3D movements with stationary symbols. In this work, we leverage the animation capabilities of modern screens to create the first animated character system prototype for sign language, producing text that combines iconic symbols and movement. Using animation to represent sign movements can increase resemblance to the live language, making the character system easier to learn. We explore this idea through the lens of American Sign Language (ASL), presenting 1) a pilot study underscoring the potential value of an animated ASL character system, 2) a structured approach for designing animations for an existing ASL character system, and 3) a design probe workshop with ASL users eliciting guidelines for the animated character system design.
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