{"title":"LANA:一种分散环境下的类admm纳什均衡寻优算法","authors":"Wei Shi, Lacra Pavel","doi":"10.23919/ACC.2017.7962967","DOIUrl":null,"url":null,"abstract":"We introduce a linearized alternating direction method of multipliers (ADMM)-like Nash equilibrium seeking algorithm (LANA) for a class of non-cooperative games over generally connected networks. This model differs from conventional settings because the communication graph is not necessarily the same as the players' objective dependency network and thus players have to deal with incomplete information issues. To solve this game theoretic problem, the introduced algorithm involves every player performing gradient (projection) play to minimize his own objective selfishly while sharing, retrieving, and combining information locally among his network neighborhood. Convergence guarantees are provided for the algorithm. We further extend the introduced algorithm to asynchronous updates and find it works well. Numerical experiments verify the viability of the algorithms.","PeriodicalId":422926,"journal":{"name":"2017 American Control Conference (ACC)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":"{\"title\":\"LANA: An ADMM-like Nash equilibrium seeking algorithm in decentralized environment\",\"authors\":\"Wei Shi, Lacra Pavel\",\"doi\":\"10.23919/ACC.2017.7962967\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We introduce a linearized alternating direction method of multipliers (ADMM)-like Nash equilibrium seeking algorithm (LANA) for a class of non-cooperative games over generally connected networks. This model differs from conventional settings because the communication graph is not necessarily the same as the players' objective dependency network and thus players have to deal with incomplete information issues. To solve this game theoretic problem, the introduced algorithm involves every player performing gradient (projection) play to minimize his own objective selfishly while sharing, retrieving, and combining information locally among his network neighborhood. Convergence guarantees are provided for the algorithm. We further extend the introduced algorithm to asynchronous updates and find it works well. Numerical experiments verify the viability of the algorithms.\",\"PeriodicalId\":422926,\"journal\":{\"name\":\"2017 American Control Conference (ACC)\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-05-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"18\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 American Control Conference (ACC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23919/ACC.2017.7962967\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 American Control Conference (ACC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/ACC.2017.7962967","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
LANA: An ADMM-like Nash equilibrium seeking algorithm in decentralized environment
We introduce a linearized alternating direction method of multipliers (ADMM)-like Nash equilibrium seeking algorithm (LANA) for a class of non-cooperative games over generally connected networks. This model differs from conventional settings because the communication graph is not necessarily the same as the players' objective dependency network and thus players have to deal with incomplete information issues. To solve this game theoretic problem, the introduced algorithm involves every player performing gradient (projection) play to minimize his own objective selfishly while sharing, retrieving, and combining information locally among his network neighborhood. Convergence guarantees are provided for the algorithm. We further extend the introduced algorithm to asynchronous updates and find it works well. Numerical experiments verify the viability of the algorithms.