BUSICO 3D:建筑模拟和控制在统一3D

Jonathan Fürst, Gabe Fierro, Philippe Bonnet, D. Culler
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引用次数: 9

摘要

在这个演示中,我们提出了一个新的建筑控制和模拟系统,专注于物理和虚拟世界的集成。执行和调度既可以在物理空间中显示,也可以在该空间的虚拟化中显示,从而允许与模拟进行更自然的交互,并更容易地将调度和配置从模拟的虚拟环境转移到实际部署中。我们提供了一个使用广泛使用的游戏引擎(Unity 3D)和sMAP(简单测量和驱动配置文件)的实现,sMAP是一个开发的时间序列数据库和元数据存储。
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BUSICO 3D: building simulation and control in unity 3D
In this demonstration, we present a novel system of building control and simulation focused on the integration of the physical and virtual worlds. Actuations and schedules can be manifested either in a physical space or in a virtualization of that space, allowing for more natural interactions with simulations and easier transferring of schedules and configurations from the simulated virtual environment to a real-world deployment. We provide an implementation using a widely used game engine (Unity 3D) and sMAP (Simple Measurement and Actuation Profile), a developed time series database and metadata store.
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