敏捷的以用户为中心的设计,支持物联网的游戏化干预,用于工作场所的节能

D. Kotsopoulos, C. Bardaki, Thanasis G. Papaioannou, Stavros Lounis, K. Pramatari
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引用次数: 7

摘要

在工作环境中节约能源被认为对减少全球二氧化碳排放和保护环境既重要又有影响。然而,现有研究的重点并不主要集中在员工的能源消耗行为上,尽管它对工作场所能源效率有潜在的影响。为了使员工的能源行为改变为更有意识的消费模式,我们采用了游戏化,这是一种现代工具,如果仔细使用,可以导致员工行为改变。此外,我们遵循迭代和增量敏捷以用户为中心的设计(UCD)方法来设计一个游戏化的物联网移动应用程序,该应用程序可以在员工的工作场所提供与能源消耗相关的反馈。我们将介绍所设计应用程序的特点,并解释其选择背后的基本原理。来自3个不同欧盟国家3个工作场所的员工的可用性结果表明,通过我们的方法,我们设计了一个原型游戏化解决方案,非常容易被我们的目标受众所接受和吸引,在可用性和用户体验方面都获得了高分。根据测试用户的反馈,我们进一步增强了应用程序的附加功能,以制作第一个集成版本。与之前的版本相比,测试这个修改后的应用程序的第一个集成版本的初步结果显示,易用性和用户体验结果得到了进一步增强。总的来说,我们得到的证据表明,通过在我们的应用领域遵循迭代和增量敏捷UCD方法,我们已经得到了一个游戏化的应用程序,用于工作场所的节能,它被认为是高度可用的,并提供了积极的用户体验。
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AGILE USER-CENTERED DESIGN OF AN IOT-ENABLED GAMIFIED INTERVENTION FOR ENERGY CONSERVATION AT THE WORKPLACE
Energy conservation in workplace environments is recognized as both important and impactful towards reducing worldwide CO2 emissions and protecting the environment. However, the focus of existing research has not primarily been on the employees’ energy consumption behavior, albeit its potential impact on workplace energy efficiency. Aiming to affect employee energy behavior change towards more conscious consumption patterns, we have adopted gamification, a contemporary instrument that, when carefully utilized can lead to employee behavior change. Furthermore, we have followed an Iterative & Incremental Agile User Centered Design (UCD) approach towards designing a gamified IoT-enabled mobile app that provides energy consumption-related feedback to employees at their workplace. We present the characteristics of the designed app, as well as explain the rationale behind their choice. Usability results derived from employees in 3 workplaces at 3 different EU countries indicate that through our approach we designed a prototype gamified solution very well perceived and engaging to our target audience, scoring high in both usability, as well as user experience aspects. We further enhanced the app with additional functionality, according to the test users’ feedback, towards producing the first integrated version. Initial results from testing this revised first integrated version of the app, revealed even more enhanced usability and user experience results, compared to the previous version. Overall, our derived evidence suggests that, by following an Iterative & Incremental Agile UCD approach within our field of application, we have derived a gamified app for energy-saving at the workplace that is conceived of as highly usable and provides for a positive user experience.
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