Brittany M. Garcia, S. Chun, Caleb Kicklighter, Bin Mai, Marco Palma, J. Seo
{"title":"研究虚拟人物的设计属性,支持学生在虚拟现实课堂上的感知体验","authors":"Brittany M. Garcia, S. Chun, Caleb Kicklighter, Bin Mai, Marco Palma, J. Seo","doi":"10.33965/celda2021_202108l005","DOIUrl":null,"url":null,"abstract":"Virtual reality recently expanded to collaborative and social networking environments where users interact with virtual characters (VCs) of various appearances and behaviors, often impacting the quality of experience. In this paper, we present preliminary survey results of perceptions about characteristics of VCs and a user study of a VR lecture app with different styles of virtual instructors. VCs were collected from existing collaborative and social VR applications and categorized by body types and design style. Survey results coupled with prior works guided the development of design styles, which we briefly present. In the user study, 12 users experienced two different VR lectures with randomly assigned character styles. Results show participants found the stylized VC familiar and human while the realistic VC was engaging and trustworthy. Results also show feelings of learning more about the lecture topic with the stylized VC. students' learning and learning related experiences. of research design of VCs for learning we the following research How different visual types of VCs impact users’ perception and support learning?In this paper, we present preliminary survey results of perceptions on characteristics of VCs, which were collected from existing collaborative and social VR applications and categorized by body types and design style. Then we present a user study of a VR lecture app that we created. This application includes different design styles of virtual instructors. Finally, we discuss meaningful insights of designing virtual instructor characters for educational VR applications.","PeriodicalId":413698,"journal":{"name":"18th International Conference Cognition and Exploratory Learning in Digital Age 2021","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"STUDYING DESIGN ATTRIBUTES OF VIRTUAL CHARACTERS TO SUPPORT STUDENTS' PERCEIVED EXPERIENCES IN VIRTUAL REALITY LECTURES\",\"authors\":\"Brittany M. Garcia, S. Chun, Caleb Kicklighter, Bin Mai, Marco Palma, J. Seo\",\"doi\":\"10.33965/celda2021_202108l005\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality recently expanded to collaborative and social networking environments where users interact with virtual characters (VCs) of various appearances and behaviors, often impacting the quality of experience. In this paper, we present preliminary survey results of perceptions about characteristics of VCs and a user study of a VR lecture app with different styles of virtual instructors. VCs were collected from existing collaborative and social VR applications and categorized by body types and design style. Survey results coupled with prior works guided the development of design styles, which we briefly present. In the user study, 12 users experienced two different VR lectures with randomly assigned character styles. Results show participants found the stylized VC familiar and human while the realistic VC was engaging and trustworthy. Results also show feelings of learning more about the lecture topic with the stylized VC. students' learning and learning related experiences. of research design of VCs for learning we the following research How different visual types of VCs impact users’ perception and support learning?In this paper, we present preliminary survey results of perceptions on characteristics of VCs, which were collected from existing collaborative and social VR applications and categorized by body types and design style. Then we present a user study of a VR lecture app that we created. This application includes different design styles of virtual instructors. 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STUDYING DESIGN ATTRIBUTES OF VIRTUAL CHARACTERS TO SUPPORT STUDENTS' PERCEIVED EXPERIENCES IN VIRTUAL REALITY LECTURES
Virtual reality recently expanded to collaborative and social networking environments where users interact with virtual characters (VCs) of various appearances and behaviors, often impacting the quality of experience. In this paper, we present preliminary survey results of perceptions about characteristics of VCs and a user study of a VR lecture app with different styles of virtual instructors. VCs were collected from existing collaborative and social VR applications and categorized by body types and design style. Survey results coupled with prior works guided the development of design styles, which we briefly present. In the user study, 12 users experienced two different VR lectures with randomly assigned character styles. Results show participants found the stylized VC familiar and human while the realistic VC was engaging and trustworthy. Results also show feelings of learning more about the lecture topic with the stylized VC. students' learning and learning related experiences. of research design of VCs for learning we the following research How different visual types of VCs impact users’ perception and support learning?In this paper, we present preliminary survey results of perceptions on characteristics of VCs, which were collected from existing collaborative and social VR applications and categorized by body types and design style. Then we present a user study of a VR lecture app that we created. This application includes different design styles of virtual instructors. Finally, we discuss meaningful insights of designing virtual instructor characters for educational VR applications.