降低移动设备上实时视频通话的显示功耗

Mengbai Xiao, Yao Liu, Lei Guo, Songqing Chen
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引用次数: 5

摘要

在视频流中,移动设备的显示子系统通常会消耗总电池电量的38%-68%[1]。因此,设计了一些方案来降低显示功耗。其基本思想是在适当补偿像素亮度的同时调暗背光水平,以保持图像保真度。亮度补偿和适当的背光电平计算是计算量大的,需要每帧的亮度信息。由于这些原因,现有的方案只适用于视频点播,其中每帧(因此亮度信息)都是预先可用的。此外,它们还需要额外的计算资源支持。否则,如果在移动设备上进行计算,那么由于这种计算而产生的功耗很容易抵消调暗背光所节省的功耗。在这项工作中,我们开始研究移动设备上实时视频通话的节能问题。与视频点播不同,实时视频通话具有高度的延迟敏感性,帧亮度信息无法提前获知。此外,视频通话通常涉及来自多个(≥2)参与者的多个流媒体源,使其更加困难。由于视频通话的背景变化很少,帧率通常很小,我们设计了一种贪图显示节能方案,称为LCD-GDP,它利用了移动设备上常用的GPU,而不需要额外的支持。我们的设计是在webbrtc上实现的,这是一种流行的基于实时网络浏览器的视频通话标准。实验表明,该方案在不影响视频通话质量的情况下,可以节省高达33%的视频通话功耗。
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Reducing display power consumption for real-time video calls on mobile devices
The display subsystem of a mobile device usually consumes 38%-68% [1] of the total battery power in video streaming. Therefore, a few schemes have been designed to reduce the display power consumption. The basic idea is to dim the backlight level while properly compensating the pixel luminance to maintain image fidelity. The luminance compensation and proper backlight level calculation are computation intensive and demand per-frame luminance information. For these reasons, existing schemes only work for video-on-demand where each frame (and thus the luminance information) is available in advance. In addition, they demand additional computing resource support. Otherwise, if the computation is conducted on the mobile device, the power consumption due to such computation can easily offset the power savings from dimming the backlight. In this work, we set to investigate power saving for real-time video calls on mobile devices. Different from video-on-demand, real-time video calls are highly delay sensitive and the frame luminance information is not known in advance. Moreover, video calls often involve multiple streaming sources from multiple (≥2) participants, making it more difficult. Because there are few background changes and the frame rate is usually small in video calls, we design a Greedy Display Power saving scheme, called LCD-GDP, which utilizes the commonly available GPU on mobile devices without demanding additional support. Our design is implemented on WebRTC, a popular real-time web browser based video call standard. Experiments show that our scheme can save up to 33% power consumption in video calls without affecting the video call quality.
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