{"title":"移动AR应用的现状与展望","authors":"Yaxi Wang, Yuyang Wang, Zhen Fan","doi":"10.1109/ICCST53801.2021.00018","DOIUrl":null,"url":null,"abstract":"Objective Investigating the popularity of mobile AR applications has laid the foundation for the exploration of mobile AR applications. Methods The questionnaire survey selected AR experimental samples and divided the samples into 4 categories: mobile AR games, mobile AR advertisements, mobile AR videos, and mobile AR shopping. Establish the evaluation team to analyze the user experience data feedback results of the four types of AR applications. Conclusion Users have the most experience with mobile AR games, and users have a higher degree of experience with AR games than other categories.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Current Status and Prospects of Mobile AR Applications\",\"authors\":\"Yaxi Wang, Yuyang Wang, Zhen Fan\",\"doi\":\"10.1109/ICCST53801.2021.00018\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Objective Investigating the popularity of mobile AR applications has laid the foundation for the exploration of mobile AR applications. Methods The questionnaire survey selected AR experimental samples and divided the samples into 4 categories: mobile AR games, mobile AR advertisements, mobile AR videos, and mobile AR shopping. Establish the evaluation team to analyze the user experience data feedback results of the four types of AR applications. Conclusion Users have the most experience with mobile AR games, and users have a higher degree of experience with AR games than other categories.\",\"PeriodicalId\":222463,\"journal\":{\"name\":\"2021 International Conference on Culture-oriented Science & Technology (ICCST)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Conference on Culture-oriented Science & Technology (ICCST)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCST53801.2021.00018\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCST53801.2021.00018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Current Status and Prospects of Mobile AR Applications
Objective Investigating the popularity of mobile AR applications has laid the foundation for the exploration of mobile AR applications. Methods The questionnaire survey selected AR experimental samples and divided the samples into 4 categories: mobile AR games, mobile AR advertisements, mobile AR videos, and mobile AR shopping. Establish the evaluation team to analyze the user experience data feedback results of the four types of AR applications. Conclusion Users have the most experience with mobile AR games, and users have a higher degree of experience with AR games than other categories.