基于移动平台的增强现实案例研究

Gabriela Tinti Vasselai, D. Reis, Paulo César Rodacki Gomes
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引用次数: 5

摘要

人群模拟是一项计算成本很高的任务。多年来,许多模拟人群的模型已经被开发出来,根据agent的管理方式可以分为两大类(宏观和微观)。在一些宏观模型中,主体被分组并由其所在群体的势场引导。势场的构建是这些模型的瓶颈,因此为了使模拟以交互帧速率运行,有必要使用少量的组。本文提出了一种基于宏观模型的模型,该模型主要是为了减少计算群体势场的成本,根据环境的需要将群体离散化。同时,提出了可以引导模拟主体实现瞬时目标的群体的增加,从而使群体的行为具有更大的多样性。最后,提出了使用社会力量模型来防止智能体之间以及智能体与障碍物之间的碰撞。
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A Case Study of Augmented Reality for Mobile Platforms
Crowd simulation is a computationally expensive task. Many models to simulate crowds have been developed over the years and can be classified into two big groups (macroscopic and microscopic) according to how the agents are managed. In some macroscopic models the agents are grouped and guided by the potential field of their group. The construction of potential fields is the bottleneck of those models, so it is necessary to use a small number of groups in order for a simulation to run at interactive frame rates. In this article, it is proposed a model based on a macroscopic model, which, mainly, aims at reducing the cost of computing the potential fields of the groups, by using groups discretized according to the needs of the environment. At the same time, it is proposed the addition of groups that can steer the agents of a simulation to momentary goals, which gives the crowd a wider variety of behaviors. Finally, it is proposed the use of a social forces model to prevent collisions between agents and between agents and obstacles.
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