基于模型的客户关系管理系统与战略桌游:类比训练

Chien-Sing Lee, C. Ng, Jing-Sze Lee, Kee-Xian Ngo, Shin-Mae Teh, Akmal bin Mohamed Ikraam, Chze-Yee Lim, Satvik Shashi Pandey
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引用次数: 1

摘要

这一流行病造成了很大的精神、社会和财政压力。政策和标准操作程序帮助减轻了一些压力,创造了系统性、预期性和可预测性。本文旨在通过基于模型的社交客户关系管理系统、增强现实桌面游戏和两个迷你旅游游戏来缓解这一压力。第一个目标是加强利益攸关方之间的合作,并加强更有效和高效的资源管理。第二阶段玩家通过准备、招募、进攻和观察阶段的速度比竞技游戏要慢。第三和第四个项目分别通过小游戏介绍地点和触发记忆。这些课程为社会客户关系管理提供了类似的培训,并培养了更系统的思维、期望、乐趣和专注力。人工智能辅助将实现个性化/智能上下文感知建议。
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Model-based Customer-Relationship Management System and Strategic Board Game: Analogical Training
The pandemic has caused much mental, social and financial stress. Policies and standard operating procedures have helped to alleviate some stress and create systematicity, expectancy, and predictability. This paper aims to alleviate some of the stress through model-based social customer relationship management system, an Augmented Reality board game, and two mini tourism games. The first aims to increase collaboration among stakeholders and to increase more effective and efficient resource management. The second phases players through the preparation, recruitment, attack and observation phases at a slower pace than competitive gaming. The third and fourth project introduce places and trigger memories through mini games respectively. These provide analogical training in social customer relationship management and in developing more systematic thinking, expectations, fun and mindfulness. AI-assistance would enable personalization/intelligent context-aware recommendations.
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