[2][使用可穿戴设备和运动传感器的Holodeck式教育娱乐游戏]

Tzu-Chi Chen, Chuan-Feng Chiu, Andrei Klimenko, T. Shih
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引用次数: 0

摘要

虚拟现实(VR)已经广泛渗透到我们的日常生活中,成为连接信息与人类互动、行为和情感的桥梁。使用VR技术开发学习环境并不例外,但很少有学习环境担心在操作过程中体验的变化,以及在VR体验的情况下学习环境的设计会发生什么变化。在本研究中,我们开发了一个名为Holodeck Laboratory (HL)的3D寓教于乐环境,提供了几个可玩的舞台,这些舞台设计有教育内容,并将VR技术与其结构结合起来,以增加存在感和玩家体验。我们将招募熟悉或不熟悉VR环境和寓教于乐环境的参与者参加所有阶段的游戏测试。我们试图解释考虑VR条件和基于游戏的学习来设计寓教于乐的游戏阶段可以提高玩家的玩家体验,以及学习者解决问题的能力和学习动机。
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[UMEDIA][2][Toward a Holodeck like edutainment game using wearable device and motion sensors]
Virtual Reality (VR) has widely infiltrated to our daily life and became a bridge for connecting information and human interaction, behavior and feeling. Using VR technologies to develop Learning Environment is not exceptional but rarely seen a Learning Environment to have misgiving about the experience change during operating and what alteration would happened in design of the Learning Environment in instance of VR experience. In this study, we develop a 3D Edutainment Environment call Holodeck Laboratory (HL), providing several playable stages which is designed with educational contents and binding VR technologies to its structure to increase the presence and Player Experience. We will recruit participants which is familiar with VR Environment and Edutainment Environment or not to participate in a Playing Test for all Stages. We attempt to explain that designing Edutainment Game Stages with consideration of VR condition and Game-Based Learning would enhance the player's Player Experience as well as the learner's problem solving skills and motivation of learning.
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