3D电子作品集:建筑设计互动模型展示的挑战与机遇

R. Hetherington, Kevan Williams
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引用次数: 0

摘要

建筑师将建筑视为三维形式,通常使用3D CAD(计算机辅助设计)或可视化软件进行设计。然而,他们的设计通常以二维工件的形式呈现给彼此和客户:例如从他们的CAD模型中创建的图像或电影。在计算领域,交互式三维世界无处不在,特别是在涉及MUVEs(多用户虚拟环境)的游戏和社交网络领域,如“第二人生”。这项工作探讨了学生们的选择,他们的作品主要是在三维空间设计的,通过3D电子作品集数字化展示他们的作品。它从一系列可能的解决方案中提出建议,以确定最适合实施包含建筑设计交互式模型的在线电子作品集。
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3D ePortfolios: Challenges and Opportunities for the Display of Interactive Models of Building Designs
Architects conceive buildings as three dimensional forms, often developing their designs using 3D CAD [Computer Aided Design] or visualization software. Yet their designs are usually presented to each other and to their clients as two dimensional artifacts: such as images or movies created from their CAD models. In computing, interactive three dimensional worlds are ubiquitous, in particular in the fields of Gaming and Social Networking involving MUVEs [Multi-User Virtual Environments] such as Second Life.This work explores the options available to students, whose work is primarily designed in three dimensions, to present their work digitally through 3D ePortfolios. It makes recommendations from a range of possible solutions as to the most suitable for the implementation of online ePortfolios which contain interactive models of building designs.
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