{"title":"预题对VR视频中陈述性知识学习效果的影响研究","authors":"H. Guan, Chen Chao, Deng Shuangjie, Wang Yihan","doi":"10.1109/ICIET55102.2022.9778955","DOIUrl":null,"url":null,"abstract":"In order to explore whether pre-embedding can better support learning in VR videos, this paper takes 30 college students as the research object, and conducts a single-factor randomized experiment of “pre-embedding problems and non-embedding problems in VR videos” The results show that pre-problems can effectively increase the time learners pay attention to the corresponding learning content, have a positive impact on learning retention and long-term memory, and increase the cognitive load in the learning process and have no significant impact on knowledge transfer. The research conclusions of this article can provide reference for the development of VR video teaching resources.","PeriodicalId":371262,"journal":{"name":"2022 10th International Conference on Information and Education Technology (ICIET)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Research on the Effect of Pre-problems on the Learning Effect of Declarative Knowledge in VR Videos\",\"authors\":\"H. Guan, Chen Chao, Deng Shuangjie, Wang Yihan\",\"doi\":\"10.1109/ICIET55102.2022.9778955\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In order to explore whether pre-embedding can better support learning in VR videos, this paper takes 30 college students as the research object, and conducts a single-factor randomized experiment of “pre-embedding problems and non-embedding problems in VR videos” The results show that pre-problems can effectively increase the time learners pay attention to the corresponding learning content, have a positive impact on learning retention and long-term memory, and increase the cognitive load in the learning process and have no significant impact on knowledge transfer. The research conclusions of this article can provide reference for the development of VR video teaching resources.\",\"PeriodicalId\":371262,\"journal\":{\"name\":\"2022 10th International Conference on Information and Education Technology (ICIET)\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-04-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 10th International Conference on Information and Education Technology (ICIET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIET55102.2022.9778955\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 10th International Conference on Information and Education Technology (ICIET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIET55102.2022.9778955","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Research on the Effect of Pre-problems on the Learning Effect of Declarative Knowledge in VR Videos
In order to explore whether pre-embedding can better support learning in VR videos, this paper takes 30 college students as the research object, and conducts a single-factor randomized experiment of “pre-embedding problems and non-embedding problems in VR videos” The results show that pre-problems can effectively increase the time learners pay attention to the corresponding learning content, have a positive impact on learning retention and long-term memory, and increase the cognitive load in the learning process and have no significant impact on knowledge transfer. The research conclusions of this article can provide reference for the development of VR video teaching resources.