数字角色扮演游戏中意义建构的有效学习

K. Jantke, Tim Hume
{"title":"数字角色扮演游戏中意义建构的有效学习","authors":"K. Jantke, Tim Hume","doi":"10.1109/ICCE.2015.7066566","DOIUrl":null,"url":null,"abstract":"Game-based learning (GBL) is promising, almost as promising as learning when sleeping. But why does it work? And how to implement it? For which purpose is it appropriate? And when is GBL doomed to fail? Serious games design is an art. How can game designers and developers utilize deep and well-established results of the humanities to make the design and implementation of digital games for learning a routine process? The understanding of digital role-playing based on theories of social psychology such as symbolic interactionism leads to the authors' original generic approach to game-based learning design. A serious game has already been designed, implemented, and evaluated for language learning that runs on conventional computers, as well as on varying mobile devices such as tablets. The stage is set for a series of similar role-playing games which allow for learning in largely varying domains.","PeriodicalId":169402,"journal":{"name":"2015 IEEE International Conference on Consumer Electronics (ICCE)","volume":"113 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Effective learning through meaning construction in digital role playing games\",\"authors\":\"K. Jantke, Tim Hume\",\"doi\":\"10.1109/ICCE.2015.7066566\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Game-based learning (GBL) is promising, almost as promising as learning when sleeping. But why does it work? And how to implement it? For which purpose is it appropriate? And when is GBL doomed to fail? Serious games design is an art. How can game designers and developers utilize deep and well-established results of the humanities to make the design and implementation of digital games for learning a routine process? The understanding of digital role-playing based on theories of social psychology such as symbolic interactionism leads to the authors' original generic approach to game-based learning design. A serious game has already been designed, implemented, and evaluated for language learning that runs on conventional computers, as well as on varying mobile devices such as tablets. The stage is set for a series of similar role-playing games which allow for learning in largely varying domains.\",\"PeriodicalId\":169402,\"journal\":{\"name\":\"2015 IEEE International Conference on Consumer Electronics (ICCE)\",\"volume\":\"113 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-03-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE International Conference on Consumer Electronics (ICCE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCE.2015.7066566\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE International Conference on Consumer Electronics (ICCE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCE.2015.7066566","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16

摘要

基于游戏的学习(GBL)很有前途,几乎和睡觉时学习一样有前途。但它为什么会起作用呢?如何实施呢?它适合于什么目的?GBL什么时候注定要失败?严肃的游戏设计是一门艺术。游戏设计师和开发者如何利用人文学科的深入和完善的结果,使数字游戏的设计和执行成为一种常规过程?基于符号互动主义等社会心理学理论对数字角色扮演的理解,促使作者提出了基于游戏的学习设计的原始通用方法。我们已经设计、执行并评估了一款适用于传统电脑以及平板电脑等各种移动设备的语言学习游戏。这是一系列类似的角色扮演游戏的舞台,允许在很大程度上不同的领域学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Effective learning through meaning construction in digital role playing games
Game-based learning (GBL) is promising, almost as promising as learning when sleeping. But why does it work? And how to implement it? For which purpose is it appropriate? And when is GBL doomed to fail? Serious games design is an art. How can game designers and developers utilize deep and well-established results of the humanities to make the design and implementation of digital games for learning a routine process? The understanding of digital role-playing based on theories of social psychology such as symbolic interactionism leads to the authors' original generic approach to game-based learning design. A serious game has already been designed, implemented, and evaluated for language learning that runs on conventional computers, as well as on varying mobile devices such as tablets. The stage is set for a series of similar role-playing games which allow for learning in largely varying domains.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Lua-based self-management framework for Internet of Things Indoor location technique based on visible light communications and ultrasound emitters LDA-based face recognition using multiple distance training face images with low user cooperation Fast and efficient haze removal Fast and robust camera's auto exposure control using convex or concave model
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1