支持搜索导航控制相机动画

S. R. D. Santos, Philip Michel Duarte
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引用次数: 1

摘要

成功的导航,或寻路,是对环境的精确心理地图的功能。开发一个相当精确的虚拟环境(VE)地图可能需要大量的时间,用户可能没有时间可以支配。导航工具,如地图、指南针或路径,可以在不同层次上解决这个问题。在本文中,我们描述了一种新颖的游戏启发的导航工具,该工具基于平滑控制摄像机的视角来指示到目标位置的路线,从而支持搜索导航任务。我们的方法在一个中型虚拟建筑中进行了评估,参与者按照特定的顺序搜索目标物体。对照组使用了另外两种导航辅助工具(地图和指南针),实验组使用我们的方法。我们测量了完成任务所需的时间,以及与到达目标的最短路径相比所经过的路线的长度。有证据表明,我们的实验方法和这两个性能度量指标的控制因素之间存在显著差异。此外,以前没有导航桌面虚拟机经验的受试者与有经验的受试者取得了相同的表现水平。因为我们的方法是基于在环境中绘制无碰撞区域的图形,所以它可以应用于其他相关的现实世界应用中辅助导航。
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Supporting Search Navigation by Controlled Camera Animation
Successful navigation, or wayfinding, is a function of an accurate mental map of the environment. Developing a reasonably-accurate map of a virtual environment (VE) might take an amount of time users may not have at their disposal. Navigational tools, such as maps, compass, or trails, can work this issue at different levels. In this paper we describe a novel game-inspired navigational tool based on the smooth control of the camera's point of view to indicate a route to a target location, thereby supporting searching navigation tasks. Our approach was evaluated in a medium-sized virtual building where participants searched for target objects in a specific order. Participants in the control group tried two other navigation assistance tools (map and compass), while the experimental group relied on our method. We measured the elapsed time to complete the task as well as the length of the route travelled in comparison to the shortest path to the targets. Evidence has shown significant differences between our experimental method and the control factors for both these performance metric indicators. Additionally, subjects with no previous experience in navigating desktop-based VEs achieved the same performance level as those who were experienced. Because our method is based on a graph that maps collision- free areas within an environment, it may be applied to assist navigation in other related real world applications.
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