声学几何标注语义材料分类的纹理超像素方法

M. Colombo, Alan Dolhasz, Carlo Harvey
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引用次数: 2

摘要

当前状态的音频渲染算法允许有效的声音传播,反映真实环境的真实声学特性。影响声模拟真实感的因素之一是环境的几何形状与所表示材料的声学信息之间的映射。我们提出了一个管道,从它们的视觉表示中推断材料特征,提供了一个自动映射。经过训练的图像分类器从纹理网格中估计语义材料信息,将预测标签映射到测量频率相关吸收系数的数据库;在由超像素生成的材料图像补丁上进行训练,它从网格中产生推断,分解它们的未包裹纹理。从预测的纹理块中得到的最频繁的标签决定了分配给输入网格的声学材料。我们在一个真实的环境中测试了这个管道,捕捉了一个会议室,并从点云数据中重建了它的几何形状。我们估计了虚拟环境的房间脉冲响应(RIR),并将其与测量的对应物进行比较。
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A Texture Superpixel Approach to Semantic Material Classification for Acoustic Geometry Tagging
The current state of audio rendering algorithms allows efficient sound propagation, reflecting realistic acoustic properties of real environments. Among factors affecting realism of acoustic simulations is the mapping between an environment’s geometry, and acoustic information of materials represented. We present a pipeline to infer material characteristics from their visual representations, providing an automated mapping. A trained image classifier estimates semantic material information from textured meshes mapping predicted labels to a database of measured frequency-dependent absorption coefficients; trained on a material image patches generated from superpixels, it produces inference from meshes, decomposing their unwrapped textures. The most frequent label from predicted texture patches determines the acoustic material assigned to the input mesh. We test the pipeline on a real environment, capturing a conference room and reconstructing its geometry from point cloud data. We estimate a Room Impulse Response (RIR) of the virtual environment, which we compare against a measured counterpart.
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