基于深度过渡数据的三维视频编码

Woo-Shik Kim, Antonio Ortega, Jaejoon Lee, H. Wey
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引用次数: 12

摘要

本文的目标是开发一种新的三维视频编码系统,与现有的三维视频系统相比,该系统可以提供更好的编码效率和更高的主观质量。我们分析了使用基于深度图像的渲染(DIBR)生成的渲染视图中出现的失真,并对它们进行了分类,以评估它们对主观质量的影响。因此,我们发现深度图编码失真会导致物体边界处的“侵蚀伪影”,从而导致感知质量的显著下降。为了解决这个问题,我们提出了一种将深度转换数据编码并传输到解码器的解决方案。给定像素的深度转换数据表示该像素的深度将改变的相机位置。考虑显式传输此信息的一个主要原因是,它可以用于改善许多不同中间相机位置的视图插值。仿真结果表明,采用本文提出的深度过渡数据,可以显著降低侵蚀伪影的影响,从而提高主观质量。还可以观察到约0.5 dB的最大PSNR增益。
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3-D video coding using depth transition data
The objective of this work is to develop a new 3-D video coding system which can provide better coding efficiency with improved subjective quality as compared to existing 3-D video systems. We have analyzed the distortions that occur in rendered views generated using depth image based rendering (DIBR) and classified them in order to evaluate their impact on subjective quality. As a result, we found that depth map coding distortion leads to “erosion artifacts” at object boundaries, which lead to significant degradation in perceptual quality. To solve this problem, we propose a solution in which depth transition data is encoded and transmitted to the decoder. Depth transition data for a given pixel indicates the camera position for which this pixel's depth will change. A main reason to consider transmitting explicitly this information is that it can be used to improve view interpolation at many different intermediate camera positions. Simulation results show that the subjective quality can be significantly improved by reducing the effect of erosion artifacts, using our proposed depth transition data. Maximum PSNR gains of about 0.5 dB can also be observed.
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