手机游戏内置摄像头用户界面的设计与实现

Khoa Nguyen Tran, Zhiyong Huang
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引用次数: 7

摘要

在本文中,我们提出了一种新颖的使用内置摄像头的手机游戏用户界面设计。它的动机是由于移动设备的小键盘上的按键数量有限的问题。我们采用了两种不同的方法,即使用和不使用标记,分别研究设计在二维和三维游戏中的有效性。在设计中执行的算法足够轻量级,因此它们可以实时执行,同时能够为游戏产生真实感。
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Design and implementation of a built-in camera based user interface for mobile games
In this paper, we present a novel user interface design for mobile games using its built-in camera. It is motivated by the problem of limited number of keys on the small keypad of mobile devices. We implement two different ways, with and without the use of markers, to study the effectiveness of the design in a 2-dimensional and 3-dimensional game respectively. The algorithms implemented in the design are lightweight enough so that they are executable in real-time and at the same time, able to produce realism for the games.
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