{"title":"在游戏工厂中管理项目:时效性和实践","authors":"Patrick Stacey, J. Nandhakumar","doi":"10.1109/HICSS.2005.400","DOIUrl":null,"url":null,"abstract":"The online gaming world is growing voraciously and so too is the wider market for computer games which now exceeds the annual global revenues of cinema. Even so, we have only a limited scholarly understanding of how games studios produce games. Games projects require particular attention because their context is unique. We aim to elucidate the games development process from a time perspective and suggest ways of managing it. We argue that a games project is characterised by a compound of temporal rhythms that emanate from the individual, team, company, industry, nation, inter-nation and marketplace levels. Project managers need to take account of these 'inner' and 'outer' temporal rhythms since they can affect development culture and project chronology.","PeriodicalId":355838,"journal":{"name":"Proceedings of the 38th Annual Hawaii International Conference on System Sciences","volume":"305 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Managing Projects in a Games Factory: Temporality and Practices\",\"authors\":\"Patrick Stacey, J. Nandhakumar\",\"doi\":\"10.1109/HICSS.2005.400\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The online gaming world is growing voraciously and so too is the wider market for computer games which now exceeds the annual global revenues of cinema. Even so, we have only a limited scholarly understanding of how games studios produce games. Games projects require particular attention because their context is unique. We aim to elucidate the games development process from a time perspective and suggest ways of managing it. We argue that a games project is characterised by a compound of temporal rhythms that emanate from the individual, team, company, industry, nation, inter-nation and marketplace levels. Project managers need to take account of these 'inner' and 'outer' temporal rhythms since they can affect development culture and project chronology.\",\"PeriodicalId\":355838,\"journal\":{\"name\":\"Proceedings of the 38th Annual Hawaii International Conference on System Sciences\",\"volume\":\"305 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-01-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 38th Annual Hawaii International Conference on System Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HICSS.2005.400\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 38th Annual Hawaii International Conference on System Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HICSS.2005.400","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Managing Projects in a Games Factory: Temporality and Practices
The online gaming world is growing voraciously and so too is the wider market for computer games which now exceeds the annual global revenues of cinema. Even so, we have only a limited scholarly understanding of how games studios produce games. Games projects require particular attention because their context is unique. We aim to elucidate the games development process from a time perspective and suggest ways of managing it. We argue that a games project is characterised by a compound of temporal rhythms that emanate from the individual, team, company, industry, nation, inter-nation and marketplace levels. Project managers need to take account of these 'inner' and 'outer' temporal rhythms since they can affect development culture and project chronology.