{"title":"拼贴-卡农图情景","authors":"Manfred Lohr, Elisabeth Wallinger","doi":"10.1109/WMUTE.2008.13","DOIUrl":null,"url":null,"abstract":"In our paper we describe our pedagogical and technological approach to the design of learning activities that can be conducted outside the classroom during excursions by using PDAs. We realized our ideas by developing a role-play applied in the collaborative and mobile learning platform Collage, which was developed in the framework of an EU project. The game-like scenario enriched the field experience during an outdoor excursion in the archaeological site of Carnuntum.","PeriodicalId":398579,"journal":{"name":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","volume":"78 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Collage - The Carnuntum Scenario\",\"authors\":\"Manfred Lohr, Elisabeth Wallinger\",\"doi\":\"10.1109/WMUTE.2008.13\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In our paper we describe our pedagogical and technological approach to the design of learning activities that can be conducted outside the classroom during excursions by using PDAs. We realized our ideas by developing a role-play applied in the collaborative and mobile learning platform Collage, which was developed in the framework of an EU project. The game-like scenario enriched the field experience during an outdoor excursion in the archaeological site of Carnuntum.\",\"PeriodicalId\":398579,\"journal\":{\"name\":\"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)\",\"volume\":\"78 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WMUTE.2008.13\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WMUTE.2008.13","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In our paper we describe our pedagogical and technological approach to the design of learning activities that can be conducted outside the classroom during excursions by using PDAs. We realized our ideas by developing a role-play applied in the collaborative and mobile learning platform Collage, which was developed in the framework of an EU project. The game-like scenario enriched the field experience during an outdoor excursion in the archaeological site of Carnuntum.