基于游戏的视觉空间任务认知评估:健康成人评估

Marios Hadjiaros, K. Neokleous, Eirini C. Schiza, M. Matsangidou, M. Avraamides, C. Pattichis
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引用次数: 0

摘要

本文介绍了一项关于验证三个既定认知任务的游戏化版本的研究,即Corsi任务,视觉搜索任务和打鼹鼠任务。使用游戏化技术创建了这些任务的简短版本,并在健康成年人身上进行了测试。结果表明,这些新的游戏化版本与传统版本产生相似的结果模式。总之,基于游戏的视觉空间任务认知评估是有希望的,然而,这需要在更大规模的研究和不同的认知条件下进一步评估。
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A Game-Based Cognitive Assessment for Visuospatial Tasks: Evaluation in Healthy Adults
This article presents a study on the validation of gamified versions of three established cognitive tasks, namely the Corsi task, the Visual Search task, and the Whack a Mole task. Short versions of these tasks were created using gamification techniques and tested on healthy adults. Results showed that these new gamified versions produce similar patterns of results with those obtained from the traditional versions. Concluding, game-based cognitive assessment for visuospatial tasks is promising, however, this needs to be further evaluated on larger scale studies as well as under different cognitive conditions.
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