{"title":"基于游戏的学习-通过Metaverse的沉浸式教学和学习平台","authors":"Navleen Kaur, Vibha Singh, Navita Mahajan, Nitin Garg","doi":"10.1109/ICIPTM57143.2023.10118239","DOIUrl":null,"url":null,"abstract":"The main purpose of this study is to determine how game-based learning might increase student engagement and learning in the classroom. Technology Acceptance Model is applied and SWOT analysis is done to understand how students can learn well and enjoyably through game-based learning on Metaverse. It can help to develop important skills and keep students engaged in the learning process. Even though the concept of metaverse in gaming is still at its initial stages, but huge investments are being made in this field. Instead of replacing conventional teaching techniques, game-based learning on Metaverse can be considered a complementing tool that can improve the learning process. Additionally, it's important to ensure that the game-based learning activities are aligned with the curriculum and learning objectives, and that they are designed in a way that is accessible and inclusive for all students.","PeriodicalId":178817,"journal":{"name":"2023 3rd International Conference on Innovative Practices in Technology and Management (ICIPTM)","volume":"62 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Game Based Learning - Immersive teaching and Learning platform through Metaverse\",\"authors\":\"Navleen Kaur, Vibha Singh, Navita Mahajan, Nitin Garg\",\"doi\":\"10.1109/ICIPTM57143.2023.10118239\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The main purpose of this study is to determine how game-based learning might increase student engagement and learning in the classroom. Technology Acceptance Model is applied and SWOT analysis is done to understand how students can learn well and enjoyably through game-based learning on Metaverse. It can help to develop important skills and keep students engaged in the learning process. Even though the concept of metaverse in gaming is still at its initial stages, but huge investments are being made in this field. Instead of replacing conventional teaching techniques, game-based learning on Metaverse can be considered a complementing tool that can improve the learning process. Additionally, it's important to ensure that the game-based learning activities are aligned with the curriculum and learning objectives, and that they are designed in a way that is accessible and inclusive for all students.\",\"PeriodicalId\":178817,\"journal\":{\"name\":\"2023 3rd International Conference on Innovative Practices in Technology and Management (ICIPTM)\",\"volume\":\"62 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-02-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 3rd International Conference on Innovative Practices in Technology and Management (ICIPTM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIPTM57143.2023.10118239\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 3rd International Conference on Innovative Practices in Technology and Management (ICIPTM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIPTM57143.2023.10118239","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Game Based Learning - Immersive teaching and Learning platform through Metaverse
The main purpose of this study is to determine how game-based learning might increase student engagement and learning in the classroom. Technology Acceptance Model is applied and SWOT analysis is done to understand how students can learn well and enjoyably through game-based learning on Metaverse. It can help to develop important skills and keep students engaged in the learning process. Even though the concept of metaverse in gaming is still at its initial stages, but huge investments are being made in this field. Instead of replacing conventional teaching techniques, game-based learning on Metaverse can be considered a complementing tool that can improve the learning process. Additionally, it's important to ensure that the game-based learning activities are aligned with the curriculum and learning objectives, and that they are designed in a way that is accessible and inclusive for all students.