{"title":"TickTockRay:智能手表无线广播移动头戴式显示器","authors":"Krzysztof Pietroszek, D. Kharlamov","doi":"10.1145/2983310.2989184","DOIUrl":null,"url":null,"abstract":"We present TickTockRay, a smartwatch-based 3D pointing technique for smartphone-based immersive environments. Our work demonstrates that smartwatch-based raycasting may be a practical alternative to head-rotation-based pointing or specialized input devices. We release TickTockRay as an open-source plugin for Unity and provide an example of its use in a virtual reality clone of the Minecraft game.","PeriodicalId":185819,"journal":{"name":"Proceedings of the 2016 Symposium on Spatial User Interaction","volume":"210 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"TickTockRay: Smartwatch Raycasting for Mobile HMDs\",\"authors\":\"Krzysztof Pietroszek, D. Kharlamov\",\"doi\":\"10.1145/2983310.2989184\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present TickTockRay, a smartwatch-based 3D pointing technique for smartphone-based immersive environments. Our work demonstrates that smartwatch-based raycasting may be a practical alternative to head-rotation-based pointing or specialized input devices. We release TickTockRay as an open-source plugin for Unity and provide an example of its use in a virtual reality clone of the Minecraft game.\",\"PeriodicalId\":185819,\"journal\":{\"name\":\"Proceedings of the 2016 Symposium on Spatial User Interaction\",\"volume\":\"210 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2016 Symposium on Spatial User Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2983310.2989184\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 Symposium on Spatial User Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2983310.2989184","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
TickTockRay: Smartwatch Raycasting for Mobile HMDs
We present TickTockRay, a smartwatch-based 3D pointing technique for smartphone-based immersive environments. Our work demonstrates that smartwatch-based raycasting may be a practical alternative to head-rotation-based pointing or specialized input devices. We release TickTockRay as an open-source plugin for Unity and provide an example of its use in a virtual reality clone of the Minecraft game.