{"title":"混合现实XR教育设计中的躯体美学与非数字化","authors":"James Smith-Harvey, C. Aguayo","doi":"10.24135/pjtel.v4i1.125","DOIUrl":null,"url":null,"abstract":"In the past 5-10 years, there has been a move to integrate different digital and immersive learning technologies around a particular context or setting following what is known as mixed reality (MR, also known as XR). XR involves the fusing of real and virtual worlds along an immersion continuum, to create integrated environments that incorporate physical and digital elements, tools, and objects (Milgram & Kishino, 1994; Speicher et al., 2019). These environments can be especially beneficial within learning contexts as they can connect learners and communities to locations, and provide opportunities for genuine investigations in the real world (Liu et al., 2017). \n \nAlthough digital technologies provide many unique and powerful affordances for education, the non-digital and handmade have much potential that the digital currently does not have. They can also enhance the meaningfulness of XR experiences (Sharma et al., 2017; Smith, 2018). Despite this, within XR education, the role of the non-digital and handmade has been previously dismissed, and there has been a lack of attention paid to developing and designing the ‘real environment’ (RE) end of the reality continuum within XR (Aguayo, 2017). Non-digital materials can engage learners in authentic and rich haptic sensory experiences in ways that digital technology currently cannot achieve in affordable and immediate ways. The non-digital and handmade within XR can also provide learners with deeper and more evocative experiences with materials/materiality, and provide more connection to handmade and human centered concepts through the aesthetics of craft and artisanal processes. Furthermore, when considered in a continuum of different types of experiences, handmade materials in XR can be fused with digital tools, complementing and merging the real and virtual around educational experiences and practice (Aguayo et al., 2020). This can enhance overall learning, allowing learners to benefit from the merging of different types of affordances that non-digital and digital both offer, along an experiential XR continuum. \nThis presentation posits some ways forward for the non-digital and handmade to be designed for and engaged with in XR education. We also open up a discussion around the potential of the non-digital and handmade to develop a deeper sense of ‘authenticity’ and meaningfulness in XR education design. This discussion is framed through some theories and interpretations of philosopher Walter Benjamin (Benjamin, 2010; Leslie, 1998; Zoran & Buechley, 2013), indigenous perspectives and worldviews, and current discourse in design around the importance of handmade processes. Through the inclusion of handmade elements, a more ‘human’, ‘organic’ and somaesthetic sensibility can be fostered in XR education (Smith-Harvey & Aguayo, 2021). We postulate that enhancing this sense of the ‘organic’, as well as handmade and craft based aesthetics can be of especial benefit within XR education design which looks to connect learners to the natural world, indigenous epistemologies, and human centered concepts, memories and experiences. We also put forth an argument for considering the non-digital, haptic and handmade within other forms of digital learning environments. This is especially pertinent given the context of the COVID-19 pandemic, and the resulting move towards online and blended learning environments across Aoteraoa New Zealand and the rest of the world.","PeriodicalId":384031,"journal":{"name":"Pacific Journal of Technology Enhanced Learning","volume":"113 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-02-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Somaesthetics and the non-digital in mixed reality XR education design\",\"authors\":\"James Smith-Harvey, C. 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They can also enhance the meaningfulness of XR experiences (Sharma et al., 2017; Smith, 2018). Despite this, within XR education, the role of the non-digital and handmade has been previously dismissed, and there has been a lack of attention paid to developing and designing the ‘real environment’ (RE) end of the reality continuum within XR (Aguayo, 2017). Non-digital materials can engage learners in authentic and rich haptic sensory experiences in ways that digital technology currently cannot achieve in affordable and immediate ways. The non-digital and handmade within XR can also provide learners with deeper and more evocative experiences with materials/materiality, and provide more connection to handmade and human centered concepts through the aesthetics of craft and artisanal processes. Furthermore, when considered in a continuum of different types of experiences, handmade materials in XR can be fused with digital tools, complementing and merging the real and virtual around educational experiences and practice (Aguayo et al., 2020). This can enhance overall learning, allowing learners to benefit from the merging of different types of affordances that non-digital and digital both offer, along an experiential XR continuum. \\nThis presentation posits some ways forward for the non-digital and handmade to be designed for and engaged with in XR education. We also open up a discussion around the potential of the non-digital and handmade to develop a deeper sense of ‘authenticity’ and meaningfulness in XR education design. This discussion is framed through some theories and interpretations of philosopher Walter Benjamin (Benjamin, 2010; Leslie, 1998; Zoran & Buechley, 2013), indigenous perspectives and worldviews, and current discourse in design around the importance of handmade processes. Through the inclusion of handmade elements, a more ‘human’, ‘organic’ and somaesthetic sensibility can be fostered in XR education (Smith-Harvey & Aguayo, 2021). We postulate that enhancing this sense of the ‘organic’, as well as handmade and craft based aesthetics can be of especial benefit within XR education design which looks to connect learners to the natural world, indigenous epistemologies, and human centered concepts, memories and experiences. We also put forth an argument for considering the non-digital, haptic and handmade within other forms of digital learning environments. This is especially pertinent given the context of the COVID-19 pandemic, and the resulting move towards online and blended learning environments across Aoteraoa New Zealand and the rest of the world.\",\"PeriodicalId\":384031,\"journal\":{\"name\":\"Pacific Journal of Technology Enhanced Learning\",\"volume\":\"113 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-02-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Pacific Journal of Technology Enhanced Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24135/pjtel.v4i1.125\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Pacific Journal of Technology Enhanced Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24135/pjtel.v4i1.125","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
在过去的5-10年里,有一种趋势是围绕特定的环境或设置整合不同的数字和沉浸式学习技术,即所谓的混合现实(MR,也称为XR)。XR包括沿着沉浸连续体融合真实和虚拟世界,以创建包含物理和数字元素,工具和对象的集成环境(Milgram & Kishino, 1994;Speicher等人,2019)。这些环境在学习环境中特别有益,因为它们可以将学习者和社区与地点联系起来,并为现实世界中的真正调查提供机会(Liu et al., 2017)。虽然数字技术为教育提供了许多独特而强大的支持,但非数字和手工制作具有数字目前所不具备的许多潜力。它们还可以增强XR体验的意义(Sharma et al., 2017;史密斯,2018)。尽管如此,在XR教育中,非数字和手工制作的作用以前一直被忽视,并且缺乏对XR中现实连续体的“真实环境”(RE)末端的开发和设计的关注(Aguayo, 2017)。非数字材料可以让学习者获得真实而丰富的触觉体验,这是数字技术目前无法以负担得起和直接的方式实现的。XR中的非数字和手工制作也可以为学习者提供更深入,更令人回味的材料/材料体验,并通过工艺和手工过程的美学提供更多与手工制作和以人为中心的概念的联系。此外,当考虑到不同类型的体验时,XR中的手工材料可以与数字工具融合,补充和融合围绕教育体验和实践的真实和虚拟(Aguayo et al., 2020)。这可以增强整体学习,使学习者受益于非数字和数字提供的不同类型的支持,沿着体验式XR连续体。本演讲提出了一些非数字和手工制作的方法,用于设计和参与XR教育。我们还围绕非数字和手工制作的潜力展开了讨论,以在XR教育设计中开发更深层次的“真实性”和意义感。这一讨论是通过哲学家沃尔特·本雅明(Benjamin, 2010;莱斯利,1998;Zoran & Buechley, 2013),本土视角和世界观,以及围绕手工工艺重要性的当前设计话语。通过包含手工元素,可以在XR教育中培养更“人性化”、“有机”和身体审美的敏感性(Smith-Harvey & Aguayo, 2021)。我们认为,增强这种“有机”感,以及基于手工和工艺的美学,在XR教育设计中特别有益,这种设计旨在将学习者与自然世界、本土认识论、以人为中心的概念、记忆和经验联系起来。我们还提出了在其他形式的数字学习环境中考虑非数字、触觉和手工制作的论点。考虑到2019冠状病毒病大流行的背景,以及由此导致的新西兰和世界其他地区向在线和混合学习环境的转变,这一点尤为重要。
Somaesthetics and the non-digital in mixed reality XR education design
In the past 5-10 years, there has been a move to integrate different digital and immersive learning technologies around a particular context or setting following what is known as mixed reality (MR, also known as XR). XR involves the fusing of real and virtual worlds along an immersion continuum, to create integrated environments that incorporate physical and digital elements, tools, and objects (Milgram & Kishino, 1994; Speicher et al., 2019). These environments can be especially beneficial within learning contexts as they can connect learners and communities to locations, and provide opportunities for genuine investigations in the real world (Liu et al., 2017).
Although digital technologies provide many unique and powerful affordances for education, the non-digital and handmade have much potential that the digital currently does not have. They can also enhance the meaningfulness of XR experiences (Sharma et al., 2017; Smith, 2018). Despite this, within XR education, the role of the non-digital and handmade has been previously dismissed, and there has been a lack of attention paid to developing and designing the ‘real environment’ (RE) end of the reality continuum within XR (Aguayo, 2017). Non-digital materials can engage learners in authentic and rich haptic sensory experiences in ways that digital technology currently cannot achieve in affordable and immediate ways. The non-digital and handmade within XR can also provide learners with deeper and more evocative experiences with materials/materiality, and provide more connection to handmade and human centered concepts through the aesthetics of craft and artisanal processes. Furthermore, when considered in a continuum of different types of experiences, handmade materials in XR can be fused with digital tools, complementing and merging the real and virtual around educational experiences and practice (Aguayo et al., 2020). This can enhance overall learning, allowing learners to benefit from the merging of different types of affordances that non-digital and digital both offer, along an experiential XR continuum.
This presentation posits some ways forward for the non-digital and handmade to be designed for and engaged with in XR education. We also open up a discussion around the potential of the non-digital and handmade to develop a deeper sense of ‘authenticity’ and meaningfulness in XR education design. This discussion is framed through some theories and interpretations of philosopher Walter Benjamin (Benjamin, 2010; Leslie, 1998; Zoran & Buechley, 2013), indigenous perspectives and worldviews, and current discourse in design around the importance of handmade processes. Through the inclusion of handmade elements, a more ‘human’, ‘organic’ and somaesthetic sensibility can be fostered in XR education (Smith-Harvey & Aguayo, 2021). We postulate that enhancing this sense of the ‘organic’, as well as handmade and craft based aesthetics can be of especial benefit within XR education design which looks to connect learners to the natural world, indigenous epistemologies, and human centered concepts, memories and experiences. We also put forth an argument for considering the non-digital, haptic and handmade within other forms of digital learning environments. This is especially pertinent given the context of the COVID-19 pandemic, and the resulting move towards online and blended learning environments across Aoteraoa New Zealand and the rest of the world.