两种虚拟现实游戏的动机和物理效应研究

Oona Kivelä, Paula Alavesa, Aku Visuri, T. Ojala
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引用次数: 7

摘要

用于访问虚拟现实的头戴式显示器在过去几年中开始实现其商业潜力。使用提供的游戏控制和空间的游戏玩法通常会增加机动性,因此游戏可能会无意中带来健康益处。在这项研究中,我们比较了两种不同的游戏。我们对17名参与者进行了一项研究,并以心率、访谈和加速度计数据的形式收集了混合数据,以评估这些游戏的运动益处。虚拟现实游戏可以用来锻炼身体。参与者更愿意推荐别人用运动游戏来锻炼,而不是自己用运动游戏来锻炼。在更激烈的游戏中,他们的心率增加了,在游戏过程中他们动了很多。
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Study on the Motivational and Physical Effects of Two VR Exergames
Head-mounted displays for accessing virtual reality have in the past years begun to achieve their commercial potential. Gameplay using the provided game controls and space, often results in increased mobility due to this the games may have unintentional health benefits. In this study we compare two distinct exergames. We conducted a study with 17 participants and collected mixed data in the form of heart rate, interviews and accelerometer data, to assess the exercise benefit of these games. Virtual reality games can be played for exercise purposes. Participants were more eager to recommend others to exercise with exergames than exercise themselves using them. With a more hectic game, it was shown that their heart rate increased, and they moved a lot during the game sessions.
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