虚拟现实在COVID-19疫苗接种中克服针头恐惧症的潜在应用

P. M. Herlambang, N. Wiyono, Hendry Gunawan, Rani Tiyas Budiyanti
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引用次数: 2

摘要

背景:疫苗接种非常重要,因为它有助于预防可通过免疫预防的疾病(PD3I),如脊髓灰质炎、破伤风、白喉、麻疹、腮腺炎和风疹。在2019冠状病毒病(COVID-19)大流行期间,疫苗接种的作用非常重要,特别是在实现群体免疫方面。然而,与疫苗接种的实施有关的问题很多,包括针恐惧症,这是一种对针的恐惧,因为它被认为是痛苦的。虚拟现实是一种以虚拟图像形式发展的技术,可用于疫苗接种服务。本研究旨在确定虚拟现实在解决疫苗接种服务中的针恐惧症方面的效力。方法:本研究采用文献综述的方法,检索Scopus、ProQuest和ScienceDirect数据库2000年至2020年出版的期刊,以及关键词为“虚拟现实”“与”“免疫”、“虚拟现实”“与”“疫苗接种”、“针恐惧症”“与”“疫苗接种”的书籍和文章。该研究于2021年1月至2月进行。结果:基于所获得的结果,虚拟现实可用于疫苗接种服务,特别是针恐惧症的治疗。虚拟现实可以分散病人的注意力,使他们从恐惧中分散注意力,从而降低疼痛阈值。此外,虚拟现实还可以作为免疫教育的一种手段。结论:需要开展产品开发和临床研究,以评估COVID-19大流行期间虚拟现实在疫苗接种服务中的使用情况。在使用针头的其他医疗程序中使用虚拟现实也可以进一步研究
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POTENTIAL USE OF VIRTUAL REALITY IN OVERCOMING NEEDLE PHOBIA IN COVID-19 VACCINATION
Background: Vaccination is very important because it can help prevent diseases that can be prevented by immunization (PD3I) such as polio, tetanus, diphtheria, measles, mumps, and rubella. During the Coronavirus Disease -19 (COVID-19) pandemic, the role of vaccination is very crucial, especially to reach herd immunity. However, there are many problems related to the implementation of vaccination, including needle phobia, which is a phobia of needles because it is considered painful. Virtual reality is a technology that develops in the form of a virtual image that can be used in vaccination services. This study aims to determine the potency of virtual reality to solve the needle phobia in vaccination services.Methods: The method used in this study is a literature review with sources from journals in the Scopus, ProQuest, and ScienceDirect database that was published in 2000 until 2020, and also books and articles with the keywords "virtual reality" "AND" "immunization," virtual reality " AND " vaccination " , "Needle phobia" "AND" "vaccination". This research was conducted from January to February 2021.Results: Based on the results obtained, virtual reality can be used in vaccination services, especially in the treatment of needle phobia. Virtual reality can become a distraction so that the patient will be distracted from fear and can lower the pain threshold. In addition, virtual reality can also be used as a means of education about immunization.Conclusion: Product development and clinical research need to be developed to assess the use of virtual reality in vaccination services during the COVID-19 pandemic. The use of virtual reality for other medical procedures that use needles can also be further investigated
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