{"title":"利用DTS训练集的人工神经网络进行吃豆人游戏","authors":"Qijin Sun, Suoju He","doi":"10.1109/ICCWAMTIP.2014.7073392","DOIUrl":null,"url":null,"abstract":"Recently Pac-Man game has received some attention of AI researchers. Some artificial intelligence researches have been performed with the Pac-Man game. The Monte Carlo, UCT (Upper Confidence Bound for Tree) and DTS (Dynamically Expanding UCT Tree Search) method have some good performances when used in Pac-Man game. However, these methods are based on intensive computation and so they usually could not be used in multiplayer online games. This paper discusses the advantages of Artificial Neural Network (ANN) method compared with DTS. It uses the results of DTS - called training set. The advantage of ANN is that it uses much less CPU resources than DTS. So it can be used in multiplayer online games whose AI program is running on the server, or in some other situations that require low computational intensity. This paper aims to discuss one main issue about ANN method based on the training set provided by DTS: how to implement ANN using the training set of DTS.","PeriodicalId":211273,"journal":{"name":"2014 11th International Computer Conference on Wavelet Actiev Media Technology and Information Processing(ICCWAMTIP)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Artificial neural network using the training set of DTS for Pacman game\",\"authors\":\"Qijin Sun, Suoju He\",\"doi\":\"10.1109/ICCWAMTIP.2014.7073392\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Recently Pac-Man game has received some attention of AI researchers. Some artificial intelligence researches have been performed with the Pac-Man game. The Monte Carlo, UCT (Upper Confidence Bound for Tree) and DTS (Dynamically Expanding UCT Tree Search) method have some good performances when used in Pac-Man game. However, these methods are based on intensive computation and so they usually could not be used in multiplayer online games. This paper discusses the advantages of Artificial Neural Network (ANN) method compared with DTS. It uses the results of DTS - called training set. The advantage of ANN is that it uses much less CPU resources than DTS. So it can be used in multiplayer online games whose AI program is running on the server, or in some other situations that require low computational intensity. This paper aims to discuss one main issue about ANN method based on the training set provided by DTS: how to implement ANN using the training set of DTS.\",\"PeriodicalId\":211273,\"journal\":{\"name\":\"2014 11th International Computer Conference on Wavelet Actiev Media Technology and Information Processing(ICCWAMTIP)\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 11th International Computer Conference on Wavelet Actiev Media Technology and Information Processing(ICCWAMTIP)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCWAMTIP.2014.7073392\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 11th International Computer Conference on Wavelet Actiev Media Technology and Information Processing(ICCWAMTIP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCWAMTIP.2014.7073392","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
摘要
最近,吃豆人游戏受到了一些人工智能研究者的关注。一些人工智能研究已经在吃豆人游戏中进行了。Monte Carlo、UCT (Upper Confidence Bound for Tree)和DTS (dynamic expansion UCT Tree Search)方法在吃豆人游戏中都有很好的应用。然而,这些方法是基于密集的计算,所以它们通常不能用于多人在线游戏。本文讨论了人工神经网络(ANN)方法相对于DTS方法的优势。它使用被称为训练集的DTS的结果。ANN的优点是它比DTS使用更少的CPU资源。因此,它可以用于人工智能程序在服务器上运行的多人在线游戏,或者其他一些需要低计算强度的情况。本文旨在讨论基于DTS提供的训练集的人工神经网络方法的一个主要问题:如何利用DTS的训练集实现人工神经网络。
Artificial neural network using the training set of DTS for Pacman game
Recently Pac-Man game has received some attention of AI researchers. Some artificial intelligence researches have been performed with the Pac-Man game. The Monte Carlo, UCT (Upper Confidence Bound for Tree) and DTS (Dynamically Expanding UCT Tree Search) method have some good performances when used in Pac-Man game. However, these methods are based on intensive computation and so they usually could not be used in multiplayer online games. This paper discusses the advantages of Artificial Neural Network (ANN) method compared with DTS. It uses the results of DTS - called training set. The advantage of ANN is that it uses much less CPU resources than DTS. So it can be used in multiplayer online games whose AI program is running on the server, or in some other situations that require low computational intensity. This paper aims to discuss one main issue about ANN method based on the training set provided by DTS: how to implement ANN using the training set of DTS.