《心灵杀手》(2010)电子游戏的原型和个性化过程

Andry Garcia
{"title":"《心灵杀手》(2010)电子游戏的原型和个性化过程","authors":"Andry Garcia","doi":"10.21512/jggag.v7i2.8857","DOIUrl":null,"url":null,"abstract":"This research purpose aims to demonstrate the individuation process of Alan Wake through the archetypes by finishing the last page of “Departure” manuscript. The research uses interpretative qualitative method in extending the findings. Using interpretation analysis can depict phenomenon of video game from the act, figures, sources (game items; weapons, flashlight, manuscript, etc.), situation, by applying Carl Gustav Jung’s psychoanalytic theory of archetype and individuation process in the video game. In the video game story, Alan Wake is a writer who had had a writer’s block for 2 years and experiences a nightmare. The nightmare happens when Alice Wake has lost at the Cauldron Lake. To find Alice, Alan follow the journey from his nightmare, suddenly discovers something powerful to create and change things influenced by two mythical figures, namely Thomas Zane and Barbara Jagger. Both figures come into Alan’s nightmare following the unwritten manuscript “Departure” plot story, whose Alan is guided to contain several figures to overcome darkness figures and integrate light and darkness to be actualized. The findings show that archetype depictions are associated by mythological images reflected from the collective unconscious in Alan Wake. The forms such as Barbara Jagger, Thomas Zane, Taken, Alan as The Hero, and the Bird Leg cabin are the projected images that Alan created in his dream. Alan starts his nightmare journey, experiences all the archetypes contributed, and realizes how to end the “Departure” manuscript as Alan’s individuation process. In conclusion, Alan Wake's unconscious journey by ending at the point of self-realization and writing the \"Departure\" script is considered as an individuation process.","PeriodicalId":168245,"journal":{"name":"Journal of Games, Game Art, and Gamification","volume":"122 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Archetype and Individuation Process in Alan Wake (2010) Video Game\",\"authors\":\"Andry Garcia\",\"doi\":\"10.21512/jggag.v7i2.8857\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research purpose aims to demonstrate the individuation process of Alan Wake through the archetypes by finishing the last page of “Departure” manuscript. The research uses interpretative qualitative method in extending the findings. Using interpretation analysis can depict phenomenon of video game from the act, figures, sources (game items; weapons, flashlight, manuscript, etc.), situation, by applying Carl Gustav Jung’s psychoanalytic theory of archetype and individuation process in the video game. In the video game story, Alan Wake is a writer who had had a writer’s block for 2 years and experiences a nightmare. The nightmare happens when Alice Wake has lost at the Cauldron Lake. To find Alice, Alan follow the journey from his nightmare, suddenly discovers something powerful to create and change things influenced by two mythical figures, namely Thomas Zane and Barbara Jagger. Both figures come into Alan’s nightmare following the unwritten manuscript “Departure” plot story, whose Alan is guided to contain several figures to overcome darkness figures and integrate light and darkness to be actualized. The findings show that archetype depictions are associated by mythological images reflected from the collective unconscious in Alan Wake. The forms such as Barbara Jagger, Thomas Zane, Taken, Alan as The Hero, and the Bird Leg cabin are the projected images that Alan created in his dream. Alan starts his nightmare journey, experiences all the archetypes contributed, and realizes how to end the “Departure” manuscript as Alan’s individuation process. In conclusion, Alan Wake's unconscious journey by ending at the point of self-realization and writing the \\\"Departure\\\" script is considered as an individuation process.\",\"PeriodicalId\":168245,\"journal\":{\"name\":\"Journal of Games, Game Art, and Gamification\",\"volume\":\"122 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Games, Game Art, and Gamification\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21512/jggag.v7i2.8857\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Games, Game Art, and Gamification","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21512/jggag.v7i2.8857","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

本研究的目的是通过完成《启程》手稿的最后一页,通过原型来展示《心灵杀手》的个性化过程。本研究采用解释性质的方法来扩展研究结果。运用解释分析可以从行为、人物、来源(游戏道具)等方面描述电子游戏现象;武器,手电筒,手稿等),情境,通过应用卡尔·古斯塔夫·荣格的原型和个性化过程的精神分析理论在电子游戏。在电子游戏故事中,《心灵杀手》是一个作家,他有两年的写作障碍,经历了一场噩梦。噩梦发生在爱丽丝·威克在大锅湖输掉比赛的时候。为了找到爱丽丝,艾伦从他的噩梦中走出来,突然发现了一些强大的东西,可以创造和改变两个神话人物,即托马斯·赞恩和芭芭拉·贾格尔。这两个人物都是在不成文的手稿“离开”的情节故事之后进入艾伦的噩梦,在这个故事中,艾伦被引导着包含几个人物来克服黑暗人物,将光明与黑暗结合起来实现。研究结果表明,原型描述与《心灵杀手》中反映的集体无意识的神话形象有关。芭芭拉·贾格尔、托马斯·赞恩、飓风营救、英雄艾伦、鸟腿小屋等形象都是艾伦在梦中创造的投影形象。艾伦开始了他的噩梦之旅,经历了所有贡献的原型,并意识到如何结束“离开”手稿作为艾伦的个性化过程。综上所述,《心灵杀手》以自我实现为终点,书写“离开”剧本的无意识之旅被认为是一个个性化的过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Archetype and Individuation Process in Alan Wake (2010) Video Game
This research purpose aims to demonstrate the individuation process of Alan Wake through the archetypes by finishing the last page of “Departure” manuscript. The research uses interpretative qualitative method in extending the findings. Using interpretation analysis can depict phenomenon of video game from the act, figures, sources (game items; weapons, flashlight, manuscript, etc.), situation, by applying Carl Gustav Jung’s psychoanalytic theory of archetype and individuation process in the video game. In the video game story, Alan Wake is a writer who had had a writer’s block for 2 years and experiences a nightmare. The nightmare happens when Alice Wake has lost at the Cauldron Lake. To find Alice, Alan follow the journey from his nightmare, suddenly discovers something powerful to create and change things influenced by two mythical figures, namely Thomas Zane and Barbara Jagger. Both figures come into Alan’s nightmare following the unwritten manuscript “Departure” plot story, whose Alan is guided to contain several figures to overcome darkness figures and integrate light and darkness to be actualized. The findings show that archetype depictions are associated by mythological images reflected from the collective unconscious in Alan Wake. The forms such as Barbara Jagger, Thomas Zane, Taken, Alan as The Hero, and the Bird Leg cabin are the projected images that Alan created in his dream. Alan starts his nightmare journey, experiences all the archetypes contributed, and realizes how to end the “Departure” manuscript as Alan’s individuation process. In conclusion, Alan Wake's unconscious journey by ending at the point of self-realization and writing the "Departure" script is considered as an individuation process.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Gaming the Past– Commercial Video Games with historical contexts: Evaluation of the Iranian Lotf Ali Khan Game Lego-based Game as a Way to Improve Student’s Physics Education Educational Game Scenario Model Based On Imperative Game Goal Typology Gamification Using Visual Novel to Improve Chemistry Learning Motivation Valkyria Chronicles Game and the “Cute” Memory of War
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1