我的高清媒体Pembelajaran pada Masa大流行Covid-19基于移动学习

Yosi Nur Kholisho, Imma Jannati Khairunnisa, A. Fathoni, Muhammad Zamroni Uska, J. Jamaludin
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引用次数: 1

摘要

线上和线下学习的应用当然需要更多的创新才能更优地吸收,其中之一就是技术作为学习媒介的应用。今天,技术在学习中的作用具有相当大的影响。根据对学生的访谈结果,学生对学习过程感到厌倦,线下学习时间减少,而学生没有在家学习的手册,因此学习的实施并不理想。本研究旨在开发My HD学习媒体,研究其可行性,并寻找用户对My HD产品的反应。本研究使用的方法是研究与开发(R&D)。该方法用于生产产品并测试最终产品的可行性和用户反应。数据收集工具采用问卷调查。根据专家对申请材料的评估结果,它属于非常合适的类别,平均百分比为85%。根据媒体专家的说法,它的平均使用比例为89%,属于非常合适的类别。从数据收集结果中获得用户回复,使用问卷调查,在Very High类别中平均百分比值为83%
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My HD Media Pembelajaran pada Masa Pandemic Covid-19 Berbasis Mobile Learning
The application of online and offline learning certainly requires more innovation to absorb more optimally, one of which is the application of technology as a learning medium. The role of technology today in learning has a considerable influence. Based on the results of interviews with students, it was revealed that students felt bored with the learning process and with reduced offline learning time while students did not have handbooks for studying at home, so that the implementation of learning was less than optimal. Based on these problems, the design of learning media was carried out on My Hope and Dream's English subject for class XI students based on mobile learning. This research aims to develop My HD learning media, find out its feasibility, and look for user responses to My HD products. The method used in this research is Research and Development (R&D). This method is used to produce products and test the feasibility and user response to the resulting product. The data collection instrument used a questionnaire. Based on the results of the expert evaluation of the application material, it is in the Very Appropriate category for use with an average percentage of 85%. Based on media experts, it is in the Very Appropriate category for use with an average percentage of 89%. User responses were obtained from the data collection results using a questionnaire with an average percentage value of 83% in the Very High category
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