虚拟现实技术在教育数字化过程中的应用:四个模型博物馆

İhsan Emre Erol, Tamer Bayrak, D. Yenğin
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引用次数: 0

摘要

随着科技的发展和人类所面临的社会风险,数字化是社会发展的必然趋势。毫无疑问,个人对数字技术的兴趣直接影响到所有行业。社会对技术的需求和技术带来的便利的转变形成了新的供需平衡,行业的变化与供需平衡所形成的社会的需求相适应。从部门的观点来看,通讯和有关技术也受到所有这些变革的影响。通信技术的重大发展也导致了依赖于它的所有子学科的变化。这些变化是如此之大,以至于有必要分别从学术上解释每一个变化。虚拟现实技术作为一种新兴的传播技术,通过其关键概念的定义以及传播和教育过程的成功实施,被认为是一个新的机遇。特别是考虑到Z世代的素质,以及教育过程是为Z世代准备的;使用虚拟现实技术的教育过程的成功概率有望增加。在此背景下,伊斯坦布尔Aydın大学传播学院新媒体应用与研究中心内部开展了一项名为“四个模型博物馆”的研究,该研究利用虚拟现实技术,针对公共关系专业的本科生。在研究范围内,为公共关系学生准备的课程进行了审查,并选择了公共关系中的四个模型,这被认为是合适的科目。在选定主题的背景下编写场景,并在伊斯坦布尔Aydın大学广播、电视和电影系的录音室录制声音。根据场景,开发了3D模型、涂料,最后开发了虚拟现实软件。本研究在传播学的框架下,对虚拟现实教育软件“四模馆”的场景和内容进行了考察和分析。
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Use of Virtual Reality Technology In the Digitalization Process of Education: Four Model Museum
Along with the developing technology and the social risks human faces, the society’s trends towards digital technology is inevitable. Undoubtedly, the interest of individuals in digital technologies has directly affected all sectors. The transformation of societies depending on their technological needs and conveniences offered by technology has formed new supply-demand balances, and sectoral changes have occurred in line with the demands of the society that was formed by the supply-demand balance. From a sectoral point of view, communication and related technologies have also been affected by all these transformations. Major developments in communication technologies have also led to changes in all sub-disciplines that are dependent on it. These changes have been so great that it has become necessary to explain separately and academically each of them. As a new and spreading technology, virtual reality technology is considered as a new opportunity by means of its key concept definitions and the successful implementation of both communication and educational processes. Especially, considering the qualities of generation Z, and the fact that the education processes are for generation Z; the probability of success of an education process by using virtual reality technology can be expected to increase. In this context, a study named “Four Model Museum” was carried out within the body of Istanbul Aydın University Faculty of Communication, New Media Applications and Research Center, which uses virtual reality technology and targets Public Relations undergraduate students. Within the scope of the study, the curricula prepared for Public Relations students were examined and four Models in Public Relations, which were considered as suitable subjects, were selected. Scenarios were prepared in the context of selected topics and sound were recorded in recording studios of Istanbul Aydın University, department of Radio, Television, and Cinema. Adhering to the scenario, 3D models, coatings, and finally, virtual reality software were developed. In this study, the scenario and content of the virtual reality education software named "Four Model Museum" were examined and analyzed within the framework of communication science.
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