擦除和倒带-通过重放例子来学习

Lile Hattori, Alberto Bacchelli, Michele Lanza, M. Lungu
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引用次数: 1

摘要

只提供摘要形式。我在微软研究院的团队通过以用户为中心的设计来创建软件开发工具。这种方法创造了一个良性循环:我们研究开发人员和他们的团队,这反过来启发了我们设计的工具,然后我们与这些开发人员和团队一起评估这些工具,寻求改进他们工作的本质。在这次演讲中,我们将讨论我们观察到的一些最大的问题领域,包括信息搜索、多任务处理和迷失方向,并看看我们为此建立的一些原型。Code Canvas提供了软件项目的可缩放地图,允许程序员缩小以查看结构和可视化,放大以编辑代码。Debugger Canvas(与Brown大学的一个联合项目)提供了程序员任务的空间表示,就像调试会话一样。最后,Code Space结合了触摸屏、kinect和移动设备,允许在开发团队会议上流畅地分享数字对象。
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Erase and rewind - Learning by replaying examples
Summary form only given. My group at Microsoft Research creates software development tools through user-centered design. This method creates a virtuous cycle: we study developers and their teams, which in turn inspires the tools we design, which we then evaluate with those developers and teams, seeking to improve the nature of their work. In this talk, we'll discuss some of the biggest problem areas we have observed, including information seeking, multitasking and disorientation, and look at some of the prototypes we have built in response. Code Canvas provides a zoomable map of a software project, allowing the programmer to zoom out to see structure and visualizations and zoom in to edit code. Debugger Canvas (a joint project with Brown University) provides a spatial representation of a programmer's task, like a debugging session, as it unfolds. Finally, Code Space uses a combination of touch screens, Kinects and mobile devices to allow fluid sharing of digital objects at development team meetings.
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