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Using games in software engineering education to increase student success and retention 在软件工程教育中使用游戏来提高学生的成功率和保留率
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876150
C. S. Longstreet, Kendra L. Cooper
Summary form only given. Spoken language technologies have reached enough maturity to be integrated in many applications in eHealth and eLearning. The challenges and the potential are enormous. There are many other areas in which this claim could be equally made, but these two areas share many technical issues and, of course, they also share a huge significance from a social point of view. This was the driving force for our recent efforts at the Spoken Language Systems Lab of INESC-ID in terms of eHealth and eLearning. This talk tries to give an overview of these efforts and, in spite of the fact that they will be demonstrated for the Portuguese language, it will also try to emphasize how easily they can be extended to new languages.
只提供摘要形式。口语技术已经足够成熟,可以集成到电子健康和电子学习的许多应用中。挑战和潜力是巨大的。还有许多其他领域也可以提出同样的主张,但这两个领域有许多共同的技术问题,当然,从社会的角度来看,它们也具有巨大的意义。这是我们最近在INESC-ID口语系统实验室在电子健康和电子学习方面所做努力的动力。这次演讲试图给这些努力一个概述,尽管他们将展示葡萄牙语,它也将试图强调他们是多么容易扩展到新的语言。
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引用次数: 12
Agile methods in Thai higher education and beyond 敏捷方法在泰国高等教育及其他领域的应用
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876153
W. Chookittikul, Peter E. Maher, Janet L. Kourik
Summary form only given. Over the years the Internet has grown from a research tool to a worldwide communication medium. One application which has grown up with the Internet is e-mail. Larger, faster and more secure systems are constantly required to support the growing demand as well as abuse of the e-mail system.
只提供摘要形式。多年来,互联网已经从一个研究工具发展成为一个全球性的交流媒介。随着因特网的发展而发展起来的一个应用是电子邮件。不断需要更大、更快和更安全的系统来支持不断增长的需求以及对电子邮件系统的滥用。
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引用次数: 1
A proposal for an educational system service to support teaching/learning process for logic programming 一个教育系统服务的建议,以支持逻辑编程的教/学过程
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876152
E. Galvão, R. Azevedo, C. Rodrigues, Silas Cardoso de Almeida, F. Freitas, V. Garcia
Summary form only given. The interactive 3D technologies group at Microsoft Research Cambridge brings together research in vision, graphics, novel hardware and AR/VR. In this talk, Dr. Izadi will give a broad overview of his new group, highlighting a number of existing projects. The majority of the talk will focus on KinectFusion, a project that demonstrates the radically new user experiences that can be enabled when researching at the intersection of these different disciplines.
只提供摘要形式。微软剑桥研究院的交互式3D技术小组汇集了视觉、图形、新型硬件和AR/VR方面的研究。在这次演讲中,伊扎迪博士将对他的新团队进行广泛的概述,重点介绍一些现有的项目。演讲的大部分内容将集中在KinectFusion上,该项目展示了在研究这些不同学科的交叉点时可以启用的全新用户体验。
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引用次数: 0
A software architecture orientation framework 面向软件体系结构的框架
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876156
Timo Kehrer, Ingo Arnold, Arif Chughtai, Oliver Vogel
Summary form only given. Software development at Google is big and fast. The code base receives 20+ code changes per minute and 50% of the files change every month! Each product is developed and released from head relying on automated tests verifying the product behavior. Release frequency varies from multiple times per day to once every few weeks, depending on the product team. With such a huge, fast-moving codebase, it is possible for teams to get stuck spending a lot of time just keeping their build green. A continuous integration system should help by providing the exact change at which a test started failing, instead of a range of suspect changes or doing a lengthy binary-search for the offending change. We have built a system that uses dependency analysis to determine all the tests a change transitively affects and then runs only those tests for every change. The system is built on top of Googles cloud computing infrastructure enabling many builds to be executed concurrently, allowing the system to run affected tests as soon as a change is submitted. The use of smart tools and cloud computing infrastructure in the continuous integration system enables quick, effective feedback to development teams.
只提供摘要形式。谷歌的软件开发规模大、速度快。代码库每分钟收到20多个代码更改,每个月有50%的文件更改!每个产品的开发和发布都依赖于验证产品行为的自动化测试。根据产品团队的不同,发布频率从每天多次到每几周一次不等。面对如此庞大且快速移动的代码库,团队可能会花费大量时间来保持构建绿色。持续集成系统应该通过提供测试开始失败的确切更改来提供帮助,而不是一系列可疑的更改或对违规更改进行冗长的二进制搜索。我们已经建立了一个系统,它使用依赖分析来确定变更传递影响的所有测试,然后只对每个变更运行这些测试。该系统建立在google的云计算基础设施之上,可以同时执行多个构建,允许系统在提交更改后立即运行受影响的测试。在持续集成系统中使用智能工具和云计算基础设施,可以向开发团队提供快速、有效的反馈。
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引用次数: 1
A learning methodology based on semantic tableaux for software engineering education 基于语义表的软件工程教育学习方法
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876113
Rafael del Vado Vírseda
While Computational Logic plays an important role in several areas of Software Engineering (SE), most of the educational technology developed for teaching logic ignores their application in a larger portion of the SE education domain. In this paper we describe an innovative methodology based on a prototype logic teaching tool on semantic tableaux to prepare and train the students to use logic as a formal proof technique in other topics of SE, such as the formal verification of algorithms and the declarative debugging of imperative programs, which are foundations of good development of software.
虽然计算逻辑在软件工程(SE)的几个领域中扮演着重要的角色,但大多数为教授逻辑而开发的教育技术忽略了它们在软件工程教育领域的更大一部分中的应用。在本文中,我们描述了一种基于语义表原型逻辑教学工具的创新方法,以准备和训练学生在SE的其他主题中使用逻辑作为形式证明技术,例如算法的形式验证和命令式程序的声明性调试,这是良好的软件开发的基础。
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引用次数: 1
Mission to Mars: An agile release planning game 《火星任务》:一款敏捷发布计划游戏
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876148
Philippe B Kruchten, James King
Summary form only given. Mobile devices, applications, cloud services and associated mobile experiences have seen exponential advancements in recent years. We have recently seen major improvements in user interfaces such as multi-touch, mobile compute and storage capabilities, wireless network bandwidth as provided by HSPA+ and LTE, sensors such as low-power accelerometers and gyroscopes, location estimation and associated mobile maps and location-based services, cloud-assisted applications and services such as voice recognition and context-aware personal assistants, and a variety of mobile social networking services. It is tantalizing to imagine what the future may hold: interactive augmented reality, portable light-field cameras, accurate gesture recognition, mobile visual search, mobile health monitoring and diagnosing, and using embedded nano-projectors to turn arbitrary surfaces into displays-all of which require solving challenging signal processing problems. In this talk, we will discuss and try to make informed predictions on what is possible in the next few years-and how signal processing can help turn these predictions into reality.
只提供摘要形式。移动设备、应用程序、云服务和相关的移动体验近年来呈指数级增长。我们最近看到了用户界面的重大改进,如多点触控、移动计算和存储能力、HSPA+和LTE提供的无线网络带宽、低功耗加速度计和陀螺仪等传感器、位置估计和相关的移动地图和基于位置的服务、云辅助应用程序和服务,如语音识别和上下文感知个人助理,以及各种移动社交网络服务。想象一下未来可能会发生什么是诱人的:交互式增强现实、便携式光场相机、精确的手势识别、移动视觉搜索、移动健康监测和诊断,以及使用嵌入式纳米投影仪将任意表面变成显示器——所有这些都需要解决具有挑战性的信号处理问题。在这次演讲中,我们将讨论并尝试对未来几年可能发生的事情做出明智的预测,以及信号处理如何帮助将这些预测变为现实。
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引用次数: 8
International workshop on distance learning support for postgraduate programs in software engineering (e-gradSE) 软件工程研究生远程学习支持国际研讨会(e-gradSE)
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876136
I. Gimenes, L. Barroca, E. Barbosa
This workshop aims at bringing together researchers and practitioners to present contributions and discuss strategies for distance learning software engineering postgraduate education.
本次研讨会旨在将研究人员和实践者聚集在一起,讨论远程学习软件工程研究生教育的策略。
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引用次数: 1
Teammates: A cloud-based peer evaluation tool for student team projects 队友:一个基于云的同行评估工具,用于学生团队项目
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876151
Gerald Goh, Xiaoni Lai, Damith C. Rajapakse
Summary form only given. • Part 1 — Fundamental of Electric Machines • Physics of Electric Machines • Basic EquaMons • DC Machine Modeling • Induction Machine Modeling • PMAC Machine Modeling
只提供摘要形式。•第1部分-电机基础•电机物理•基本方程•直流机器建模•感应机器建模•PMAC机器建模
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引用次数: 5
Hard choice: A game for balancing strategy for agility 艰难选择:平衡策略和敏捷性的游戏
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876149
Nanette Brown, R. Nord, I. Ozkaya, Philippe B Kruchten, Erin Lim
Summary form only given. This presentation will cover recent developments in the theory of negative imaginary systems and their application to the control of highly resonant flexible structures. The theory of negative imaginary systems arose out of a desire to unify a number of classical methods for the control of lightly damped structures with collocated force actuators and position sensors including positive position feedback and integral force feedback. The key result is a stability result which shows why these methods are guaranteed to yield robust closed loop stability in the face of unmodelled spillover dynamics. Related results to be presented connect the theory of negative imaginary systems to positive real systems theory and a negative imaginary lemma has been established which is analogous to the positive real lemma. The presentation will also discuss recent controller synthesis results based on the theory of negative imaginary systems along with applications in the aerospace area such as the control of large space flexible structures.
只提供摘要形式。本报告将涵盖负虚系统理论的最新发展及其在高共振柔性结构控制中的应用。负虚系统理论的产生是为了将一些经典的控制轻阻尼结构的方法统一起来,这些方法包括力致动器和位置传感器的配置,包括正位置反馈和积分力反馈。关键的结果是一个稳定性结果,它表明为什么这些方法在面对未建模的溢出动力学时保证产生鲁棒的闭环稳定性。将负虚系统理论与正实系统理论联系起来,建立了一个类似于正实引理的负虚引理。报告还将讨论最近基于负虚系统理论的控制器综合结果以及在航空航天领域的应用,如大型空间柔性结构的控制。
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引用次数: 7
Grading code quality of programming assignments based on bad smells 根据不良气味对编程作业的代码质量进行分级
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876155
Woei-Kae Chen, P. Tu
Summary form only given. Provides a schedule of Monday's conference events and a listing of which papers were presented in each session.
只提供摘要形式。提供周一会议活动的时间表,以及在每次会议上提交的论文列表。
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引用次数: 1
期刊
Conference on Software Engineering Education and Training
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