虚拟现实与步态康复的增强反馈

L. Zimmerli, A. Duschau-Wicke, A. Mayr, R. Riener, L. Lunenburger
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引用次数: 30

摘要

虚拟现实技术在康复治疗中的应用,使得类游戏应用迅速发展。由于成功康复的关键概念包括不断重复涉及身体受影响部分的任务,因此此类应用激励患者一遍又一遍地练习动作。驱动步态矫形器提供了一个很好的工具,使用这些方法的步态训练在一个有意义的方式。在本文中,我们给出了如何这样的应用可能看起来像驱动步态矫形器Lokomat的第一印象。通过初步的研究,我们进一步表明,这种应用不仅可以提高训练过程中的积极性,还可以增加患者的活动。所有患者都表示更喜欢这种新的反馈方式,并希望在随后的培训课程中使用它。
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Virtual reality and gait rehabilitation Augmented feedback for the Lokomat
The application of virtual reality in rehabilitation has led to a rapid development of game-like applications. Since the key concept to successful rehabilitation involves the constant repetition of a task that involves the affected part of the body, such applications motivate patients to practice movements over and over again. Driven gait orthoses provide an excellent tool to use such methods for gait training in a meaningful way. In the present paper we give a first impression of how such an application may look like for the driven gait orthosis Lokomat. With a preliminary study we furthermore show, that such applications not only lead to higher motivation during training but also increase the activity of the patient. All patients report to prefer this new way of feedback and want to use it in subsequent training sessions.
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