一种基于多视频质量的360°视频自适应流媒体方案

Jie Zhang, Yi Zhong, Yi Han, Dongdong Li, Chenxi Yu, Junchang Mo
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引用次数: 5

摘要

虚拟现实视频流作为一种新兴的多媒体业务,面临着极大的带宽要求和严格的时延要求两大挑战。因此,提高网络资源的利用率对VR视频的应用和发展具有重要意义,以提供更好的体验质量。目前,许多VR视频流解决方案都是基于360°视频,这是限制带宽和流延迟要求之间的折衷。对于使用HTTP2协议的基于tile的360°视频流,视频被分成具有多个质量级别的不同tile。在带宽不足的情况下,由于质量等级数量有限,相邻区域之间的质量差异较大,这也限制了质量等级适应的优化,导致QoE降低。在本文中,我们提出了一种新的基于多视频质量等级的360°视频自适应流媒体方案。该方法提供了更多的视频质量选项/级别,根据视点位置将360°视频划分为不同的视频区域,并根据流媒体时间的带宽情况分配不同的视频质量级别,实现了视频质量的平滑分配,并以高视频比特率、低质量切换和最小的停顿时间保证了高QoE。实验结果表明,与现有的自适应360°视频流方案相比,该方法的QoE提高了约28%。
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A 360° Video Adaptive Streaming Scheme Based on Multiple Video Qualities
As an emerging multimedia service, virtual reality (VR) video streaming is facing two challenges: extremely large bandwidth requirements and strict delay requirements. There-fore, improving the utilization of network resources is of great significance to the application and development of VR video in order to provide a better quality of experience. Currently, many VR video streaming solutions are based on 360° video, which is a compromise between restricted bandwidth and streaming delay requirement. For a tile-based 360° video streaming using HTTP2 protocol, the video is split into different tiles with multiple quality levels. In the case of insufficient bandwidth, a limited number of quality levels will lead to large quality differences between adjacent zones, which will also limit the optimization of quality level adaptation, resulting in a lower QoE. In this paper, we propose a new tile-based 360° video adaptive streaming scheme based on multiple video quality levels. The proposed method provides more video quality options/levels, dividing the 360° video into different video zones according to its viewpoint position and assign them with different video quality levels based on bandwidth conditions during the streaming time, to achieve smooth video quality distribution, and ensure high QoE with high video bitrate, low-quality switches and minimized stall time. The experimental results show that the QoE of this proposed method is improved by approximately 28% compared with the existing adaptive 360° video streaming scheme.
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