{"title":"虚拟现实沉浸式学习的设计与评价——以严肃游戏“钙环碳捕集”为例","authors":"Shiau-Ting Wang, Li-mei Liu, Sheng-Ming Wang","doi":"10.1109/ICSSE.2018.8520002","DOIUrl":null,"url":null,"abstract":"This research focuses on design and evaluation of using virtual reality (VR) serious game for general science energy education immersive learning and uses the case study of learning knowledge from calcium looping carbon capture technology. The ARCS model of motivation design is used in this research as the core for promoting and sustaining motivation in the learning process. The domain knowledge of calcium looping carbon capture technology has been analyzed and integrated to develop a VR serious game. This research deployment a pilot study to 30 gifted students in an elementary school for collecting results by using questionnaire, drawing activities, and focus group interview. The five aspects of STEAM education that combine with the ARCS motivation model are then using for analyzing the results. The research results show that the VR immersive learning mechanism designed in this research can effectively trigger the motivation of learners for learning new knowledge as well as improve the learning results.","PeriodicalId":431387,"journal":{"name":"2018 International Conference on System Science and Engineering (ICSSE)","volume":"60 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"The Design and Evaluate of Virtual Reality Immersive Learning - the Case of Serious Game “Calcium Looping for Carbon Capture”\",\"authors\":\"Shiau-Ting Wang, Li-mei Liu, Sheng-Ming Wang\",\"doi\":\"10.1109/ICSSE.2018.8520002\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research focuses on design and evaluation of using virtual reality (VR) serious game for general science energy education immersive learning and uses the case study of learning knowledge from calcium looping carbon capture technology. The ARCS model of motivation design is used in this research as the core for promoting and sustaining motivation in the learning process. The domain knowledge of calcium looping carbon capture technology has been analyzed and integrated to develop a VR serious game. This research deployment a pilot study to 30 gifted students in an elementary school for collecting results by using questionnaire, drawing activities, and focus group interview. The five aspects of STEAM education that combine with the ARCS motivation model are then using for analyzing the results. The research results show that the VR immersive learning mechanism designed in this research can effectively trigger the motivation of learners for learning new knowledge as well as improve the learning results.\",\"PeriodicalId\":431387,\"journal\":{\"name\":\"2018 International Conference on System Science and Engineering (ICSSE)\",\"volume\":\"60 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 International Conference on System Science and Engineering (ICSSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICSSE.2018.8520002\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Conference on System Science and Engineering (ICSSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSSE.2018.8520002","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Design and Evaluate of Virtual Reality Immersive Learning - the Case of Serious Game “Calcium Looping for Carbon Capture”
This research focuses on design and evaluation of using virtual reality (VR) serious game for general science energy education immersive learning and uses the case study of learning knowledge from calcium looping carbon capture technology. The ARCS model of motivation design is used in this research as the core for promoting and sustaining motivation in the learning process. The domain knowledge of calcium looping carbon capture technology has been analyzed and integrated to develop a VR serious game. This research deployment a pilot study to 30 gifted students in an elementary school for collecting results by using questionnaire, drawing activities, and focus group interview. The five aspects of STEAM education that combine with the ARCS motivation model are then using for analyzing the results. The research results show that the VR immersive learning mechanism designed in this research can effectively trigger the motivation of learners for learning new knowledge as well as improve the learning results.