可变形物体切割和撕裂过程中的增强现实

Christoph J. Paulus, Nazim Haouchine, David Cazier, S. Cotin
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引用次数: 24

摘要

当前处理非刚性增强现实的方法仅在跟踪对象的拓扑结构未被修改时提供增强视图,这是一个重要的局限性。本文通过引入一种基于物理的非刚性增强现实方法来解决这一缺点。通过分析底层可变形模型的位移场,检测拓扑变化引起的奇异点。然后将这些拓扑变化应用于基于物理的模型以近似实际切割。所有这些步骤,从变形到切割模拟,都是实时执行的。这大大提高了实际视图和模型之间的一致性,并提供了附加价值。
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Augmented Reality during Cutting and Tearing of Deformable Objects
Current methods dealing with non-rigid augmented reality only provide an augmented view when the topology of the tracked object is not modified, which is an important limitation. In this paper we solve this shortcoming by introducing a method for physics-based non-rigid augmented reality. Singularities caused by topological changes are detected by analyzing the displacement field of the underlying deformable model. These topological changes are then applied to the physics-based model to approximate the real cut. All these steps, from deformation to cutting simulation, are performed in real-time. This significantly improves the coherence between the actual view and the model, and provides added value.
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