康复虚拟现实游戏:用户视角与新方向

G. Lewis, C. Woods, J. Rosie, K. McPherson
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引用次数: 10

摘要

基于虚拟现实的游戏作为运动障碍患者的康复干预手段越来越受欢迎。本研究的目的是对一种新型的上肢卒中康复系统进行定性评价,为未来系统的发展提供指导。参与者在六周内完成了18次干预。他们发现这种干预既有趣又具有挑战性。拉伸的概念、评分和反馈系统以及竞争的范围是影响参与者对干预反应的重要方面。
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Virtual reality games for rehabilitation: Perspectives from the users and new directions
Virtual reality-based games are becoming increasingly popular as rehabilitation interventions for people with movement disorders. The goal of this study was to perform a qualitative evaluation of a novel system for upper limb stroke rehabilitation to provide guidance for future system development. Participants completed 18 sessions with the intervention over six weeks. They found the intervention to be enjoyable and challenging. The concept of being stretched, the scoring and feedback systems, and the scope for competition were important aspects that influenced participant response to the intervention.
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