RGB和HSV分量对数字化妆三维人脸跟踪稳定性分析的影响

Aulia Hening Darmasti, Adinda Rana Trisanti, R. Darmakusuma, A. Prihatmanto
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摘要

近年来,人脸跟踪已成为人们关注的技术发展热点。3D人脸跟踪通常采用RGB和Depth Data作为源来检测人脸。因此,需要为3D人脸跟踪设置一个理想的环境,否则会降低人脸跟踪的稳定性。为了减少在不同环境光条件下3D人脸跟踪实现中出现的误差,本文具体阐述了使用Kinect进行实时3D人脸跟踪时的颜色分量效果分析。实验将24种不同的颜色投射到用户的脸上,分析每种颜色的R、G、B、H、S、V分量的影响。本实验产生的数据通过方差分析和回归分析,确定了R、G、B、H、S和v之间影响Kinect人脸跟踪稳定性的最显著分量。结果表明,在黑暗中,当人脸覆盖着91.66%的不同颜色时,Kinect人脸跟踪的稳定性在80%以上。当F值的个数等于7.765时,得到的HSV作为比RGB更显著的分类器,而value,即亮度水平,是影响系统在暗室中检测人脸能力的最显著的成分。本研究结果可作为在近乎完全暗室中进行三维人脸投影映射动画设计背景色选择的基础知识。
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The Effect of RGB and HSV component to 3D Face Tracking Stability Analysis for Digital Makeup
In recent years, face tracking has become a considerable interest in technology development. Generally, 3D face tracking utilized RGB and Depth Data as its source to detect faces. Thus, it needed to set an environment with ideal ambient for 3D face tracking to work well, or else the face tracking stability rate will degrade. In order to reduce error occurs in 3D face tracking implementation on varying ambient light conditions, this paper specifically deals with an explanation of color component effect analysis upon real-time 3D face tracking using Kinect. The experiment is conducted with projecting 24 different colors into user’s face and analyze the effect of R, G, B, H, S, and V component of each color. This experiment produces data which then analyzed with statistical method ANOVA and regression to determine the most significant component that affect the stability of face tracking with Kinect between R, G, B, H, S, and V. The result shows that face tracking with Kinect has stability above 80% to track face in darkness as the face covered with 91.66% varying colors from common colors palette. With the number of F value equal to 7.765, HSV obtained as the more significant classifier compared with RGB, with Value, or brightness level, as the most significant component that effects the system’s ability to detect faces in a dark room. The result of this research can be used as basic knowledge in choosing animation design background colors for 3D face projection mapping in a nearly complete dark room.
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