实时策略游戏中的代理界面

A. S. Jensen, Christian Kaysø-Rørdam, J. Villadsen
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引用次数: 2

摘要

. 在即时战略游戏中,玩家既要做出决策,又要同时控制自己的单位。玩家必须在时间压力下做出决定,并且必须能够同时控制多个单位才能获得成功。为实时策略游戏《星际争霸:星际争霸》设计并实现了一个多智能体接口。这使得在游戏中创建控制每个单位的代理成为可能。我们使用了环境接口标准,从而使不同的智能体编程语言能够使用我们的接口,并且我们展示了智能体如何使用Jason和GOAL智能体编程语言来控制游戏中的单位。
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Interfacing Agents to Real-Time Strategy Games
. In real-time strategy games players make decisions and control their units simultaneously . Players are required to make decisions under time pressure and should be able to control multiple units at once in order to be successful. We present the design and implementation of a multi-agent interface for the real-time strategy game S TAR C RAFT : B ROOD W AR . This makes it possible to build agents that control each of the units in a game. We make use of the Environment Interface Standard , thus enabling different agent programming languages to use our interface, and we show how agents can control the units in the game in the Jason and GOAL agent programming languages.
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