建筑环境中几何基元的精确重建

Lingling Wang, Hanbin Luo, Ying Zhou, Cheng Zhou
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引用次数: 0

摘要

建筑环境的精确重建对于施工现场的管理是非常有用的。就大型建筑环境的重建而言,其重建效果还有待进一步提高。考虑到建筑环境中大多数结构都是平面/线性的,本文提出了一种重建场景几何结构的方法,以准确地显示场景的外观。该方法侧重于重建具有平面和边缘结构的物体,如建筑物,以实现其几何形状的再现。本文介绍了一种新的密集重建算法——基于补丁的立体匹配算法,将稀疏点云细化为密集点云。该方法进一步将三维线融合到密集的点云中,优化模型的几何线。实验表明,改进后的方法对建筑物的几何基元具有完美的重建效果。
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Precise reconstruction of geometric primitives in built environments
Precise reconstruction of the built environment is very useful for the management of the construction site. As far as the reconstruction of large-scale built environments is concerned, the reconstruction effect still needs to be further improved. Considering that most of the structures are piece-wise planar/linear in the built environment, this paper proposes a method for reconstructing the geometric structure of the scene that display its appearance precisely. This method focuses on reconstructing objects with plane and edge structures, such as buildings, to achieve the reproduction of their geometry. The paper introduces a new dense reconstruction algorithm, the patch based stereo matching algorithm to refine a sparse point cloud to produce a dense point cloud. This method further merges three-dimensional (3D) line into the dense point cloud to optimize the geometric line of the model. The experiment demonstrates that the improved method has a flawless reconstruction effect on the geometric primitives of buildings.
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