基于人体姿态的虚拟场景控制

S. Yonemoto, R. Taniguchi
{"title":"基于人体姿态的虚拟场景控制","authors":"S. Yonemoto, R. Taniguchi","doi":"10.1109/CVPRW.2003.10054","DOIUrl":null,"url":null,"abstract":"This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motion control, and in which the virtual camera is controlled by the body posture of the user. The human motion analysis method is implemented by blob tracking. A physically-constrained motion synthesis method is implemented to generate realistic motion from a limit number of blobs. We address our framework to utilize virtual scene contexts as a priori knowledge. In order to make the virtual scene more realistically beyond the limitation of the real world sensing, we use a framework to augment the reality in the virtual scene by simulating various events of the real world. Concretely, we suppose that a virtual environment can provide action information for the avatar. 3rd-person viewpoint control coupled with body postures is also realized to directly access virtual objects.","PeriodicalId":121249,"journal":{"name":"2003 Conference on Computer Vision and Pattern Recognition Workshop","volume":"234 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Virtual Scene Control Using Human Body Postures\",\"authors\":\"S. Yonemoto, R. Taniguchi\",\"doi\":\"10.1109/CVPRW.2003.10054\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motion control, and in which the virtual camera is controlled by the body posture of the user. The human motion analysis method is implemented by blob tracking. A physically-constrained motion synthesis method is implemented to generate realistic motion from a limit number of blobs. We address our framework to utilize virtual scene contexts as a priori knowledge. In order to make the virtual scene more realistically beyond the limitation of the real world sensing, we use a framework to augment the reality in the virtual scene by simulating various events of the real world. Concretely, we suppose that a virtual environment can provide action information for the avatar. 3rd-person viewpoint control coupled with body postures is also realized to directly access virtual objects.\",\"PeriodicalId\":121249,\"journal\":{\"name\":\"2003 Conference on Computer Vision and Pattern Recognition Workshop\",\"volume\":\"234 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-06-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2003 Conference on Computer Vision and Pattern Recognition Workshop\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CVPRW.2003.10054\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2003 Conference on Computer Vision and Pattern Recognition Workshop","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVPRW.2003.10054","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

本文描述了一种基于视觉的三维实虚拟交互技术,实现了逼真的虚拟人物运动控制,其中虚拟摄像机由用户的身体姿势控制。采用斑点跟踪技术实现人体运动分析方法。实现了一种物理约束运动合成方法,从有限数量的斑点生成真实的运动。我们解决了我们的框架,以利用虚拟场景上下文作为先验知识。为了使虚拟场景超越现实世界感知的限制,我们采用了一个框架,通过模拟现实世界的各种事件来增强虚拟场景中的真实感。具体来说,我们假设虚拟环境可以为角色提供动作信息。还实现了结合身体姿态的第三人称视点控制,直接访问虚拟物体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Virtual Scene Control Using Human Body Postures
This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motion control, and in which the virtual camera is controlled by the body posture of the user. The human motion analysis method is implemented by blob tracking. A physically-constrained motion synthesis method is implemented to generate realistic motion from a limit number of blobs. We address our framework to utilize virtual scene contexts as a priori knowledge. In order to make the virtual scene more realistically beyond the limitation of the real world sensing, we use a framework to augment the reality in the virtual scene by simulating various events of the real world. Concretely, we suppose that a virtual environment can provide action information for the avatar. 3rd-person viewpoint control coupled with body postures is also realized to directly access virtual objects.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A Factorization Approach for Activity Recognition Optical flow estimation in omnidirectional images using wavelet approach Reckless motion estimation from omnidirectional image and inertial measurements Statistical Error Propagation in 3D Modeling From Monocular Video Learning and Perceptual Interfaces
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1