WORSILEAR (Word Square Interactive Learning):基于应用的会计学习媒体,试图提高中学生的基本会计理解

Intan Asih Moelyani, Farida Amelia, Fath Thoriqi Haqi S, Primasa Minerva Nagari
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引用次数: 0

摘要

实现素质教育的挑战要求教育者在设计学习活动时更具创造性、创新性和启发性。这是为了迎接2045年印度尼西亚的黄金一代而进行的准备。此外,在会计界,教育会计师的作用对于形成具有高竞争力的可靠的千禧一代会计师非常重要。本研究是一项媒体发展研究,利用词方学习模式提出互动媒体的结合,旨在促进学生对会计材料的理解,从而激发学生的学习热情,获得最大的学习成果。通过互动媒体进行的学习活动是使用基于技术的工具进行学习。同时,词方学习模型是与填字游戏学习模型具有相同相似度的学习模型。在单词方块学习中,答案是可用的,但通过添加字母或数字来掩盖答案,以及添加方框来分散注意力,目的是培养学生的批判和认真态度。本研究采用的方法,即ADDIE模型的研发方法。根据已经获得的研究结果,可以得出结论,如果使用基于技术的互动媒体与词方模型相结合,学习过程会更有趣。本研究已进入待开发应用程序的设计阶段。这项研究可以通过在课堂上对学生进行实地的实际试验来改进。
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WORSILEAR (Word Square Interactive Learning): Media Pembelajaran Akuntansi Berbasis Aplikasi Sebagai Upaya Peningkatan Pemahaman Akuntansi Dasar Siswa Sekolah Menengah Kejuruan
The challenge in realizing quality education requires educators to be more creative, innovative, and inspiring in designing learning activities. This is carried out as well as preparation to welcome Indonesia's golden generation in 2045. In addition, in the accounting world, the role of educator accountants is very important to form reliable millennial accountants with high competitiveness. This research is a media development research that raises the incorporation of interactive media using the word square learning model with the aim of facilitating the understanding of accounting material for students so that it can motivate students to be enthusiastic about learning and obtain maximum learning outcomes. Learning activities through interactive media are learning using technology-based tools. Meanwhile, the model in word square learning is a learning model with the same level of similarity as the crossword puzzle learning model. In word square learning, answers are available but they are disguised using the addition of letters or numbers, as well as the addition of boxes as a distraction with the aim of training students' critical and conscientious attitude. The method in this study, namely the research and development method of the ADDIE model. Based on the research results that have been obtained, it can be concluded that the learning process is more interesting if it uses a combination of technology-based interactive media with the word square model. This research reaches the design stage of the application to be developed. This research can be improved later with practical trials in the field on students in the classroom.
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