利用gpu加速精确几何谓词的三维地理空间处理

M. Menezes, S. V. G. Magalhães, M. A. D. Oliveira, W. Randolph Franklin, Bruno F. Coelho
{"title":"利用gpu加速精确几何谓词的三维地理空间处理","authors":"M. Menezes, S. V. G. Magalhães, M. A. D. Oliveira, W. Randolph Franklin, Bruno F. Coelho","doi":"10.1145/3548732.3548744","DOIUrl":null,"url":null,"abstract":"This paper presents a technique to use GPUs to accelerate the computation of 3D geometric predicates. A common predicate is computing the orientation of four 3D points, which is a subproblem in applications such as intersecting two 3D meshes. Since the higher level application may require billions of evaluations, efficiency is important. Accuracy is required since floating roundoff errors can cause topological impossibilities. One solution is to compute with rational numbers, but that is difficult to implement on a GPU because rationals’ sizes vary. Our solution is to compute on the GPU with interval arithmetic, but fall back to using rationals on the CPU if the interval computed on the GPU includes the origin; i.e., its sign is unknown. Our experiment with a dataset of hard rock mining drill holes show that this fallback to the CPU is rarely necessary; so that our technique gave a 17 times speedup compared to a sequential implementation.","PeriodicalId":330118,"journal":{"name":"Spatial Gems, Volume 1","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Employing GPUs to Accelerate Exact Geometric Predicates for 3D Geospatial Processing\",\"authors\":\"M. Menezes, S. V. G. Magalhães, M. A. D. Oliveira, W. Randolph Franklin, Bruno F. Coelho\",\"doi\":\"10.1145/3548732.3548744\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a technique to use GPUs to accelerate the computation of 3D geometric predicates. A common predicate is computing the orientation of four 3D points, which is a subproblem in applications such as intersecting two 3D meshes. Since the higher level application may require billions of evaluations, efficiency is important. Accuracy is required since floating roundoff errors can cause topological impossibilities. One solution is to compute with rational numbers, but that is difficult to implement on a GPU because rationals’ sizes vary. Our solution is to compute on the GPU with interval arithmetic, but fall back to using rationals on the CPU if the interval computed on the GPU includes the origin; i.e., its sign is unknown. Our experiment with a dataset of hard rock mining drill holes show that this fallback to the CPU is rarely necessary; so that our technique gave a 17 times speedup compared to a sequential implementation.\",\"PeriodicalId\":330118,\"journal\":{\"name\":\"Spatial Gems, Volume 1\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Spatial Gems, Volume 1\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3548732.3548744\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Spatial Gems, Volume 1","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3548732.3548744","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

本文提出了一种利用gpu加速三维几何谓词计算的技术。一个常见的谓词是计算四个3D点的方向,这在诸如相交两个3D网格之类的应用中是一个子问题。由于更高级别的应用程序可能需要数十亿次评估,因此效率非常重要。精度是必需的,因为浮点舍入误差可能导致拓扑不可能。一种解决方案是使用有理数进行计算,但这很难在GPU上实现,因为有理数的大小各不相同。我们的解决方案是在GPU上使用区间算法进行计算,但如果在GPU上计算的区间包括原点,则退回到在CPU上使用有理数;即,它的符号是未知的。我们对硬岩采矿钻孔数据集的实验表明,这种回退到CPU很少是必要的;因此,与顺序实现相比,我们的技术提供了17倍的加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Employing GPUs to Accelerate Exact Geometric Predicates for 3D Geospatial Processing
This paper presents a technique to use GPUs to accelerate the computation of 3D geometric predicates. A common predicate is computing the orientation of four 3D points, which is a subproblem in applications such as intersecting two 3D meshes. Since the higher level application may require billions of evaluations, efficiency is important. Accuracy is required since floating roundoff errors can cause topological impossibilities. One solution is to compute with rational numbers, but that is difficult to implement on a GPU because rationals’ sizes vary. Our solution is to compute on the GPU with interval arithmetic, but fall back to using rationals on the CPU if the interval computed on the GPU includes the origin; i.e., its sign is unknown. Our experiment with a dataset of hard rock mining drill holes show that this fallback to the CPU is rarely necessary; so that our technique gave a 17 times speedup compared to a sequential implementation.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
TINET: Triangulated Irregular Networks Evolving in Time Flexible Computation of Multidimensional Histograms Speed Distribution from Normally Distributed Location Measurements Employing GPUs to Accelerate Exact Geometric Predicates for 3D Geospatial Processing Minimal Representations of Polygons and Polyhedra
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1