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Spatial Gems, Volume 1最新文献

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Spatial Gems, Volume 1 空间宝石,第一卷
Pub Date : 2022-08-05 DOI: 10.1145/3548732
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引用次数: 0
TINET: Triangulated Irregular Networks Evolving in Time TINET:随时间演化的不规则三角网
Pub Date : 2022-08-05 DOI: 10.1145/3548732.3548747
Goce Trajcevski, Prabin Giri, Xu Teng, H. Hashemi
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引用次数: 1
Flexible Computation of Multidimensional Histograms 多维直方图的灵活计算
Pub Date : 2022-08-05 DOI: 10.1145/3548732.3548746
Samriddhi Singla, A. Eldawy
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引用次数: 4
Minimal Representations of Polygons and Polyhedra 多边形和多面体的最小表示
Pub Date : 2022-08-05 DOI: 10.1145/3548732.3548738
W. Randolph Franklin
We present several simple representations of polygon and polyhedra that permit the efficient parallel computation of area and volume. They are particularly useful for computing the areas of the nonempty intersections between pairs of faces in two overlapping planar graphs in GIS, or the volumes of nonempty intersections between pairs of tetrahedra in two overlapping triangulations of a polyhedron in CAD. Both applications have been implemented on multicore Intel Xeons and tested on large datasets. The representations store the minimal types of information required for computation, and never need to store edge loops and face shells, or even most adjacency relations. The representations are sets of tuples or small fixed-size sets, and can be processed in parallel with map-reduce operations.
我们提出了几种简单的多边形和多面体的表示,使面积和体积的有效并行计算成为可能。它们对于计算GIS中两个重叠平面图形中对面之间的非空交点的面积,或者CAD中多面体的两个重叠三角形中对四面体之间的非空交点的体积特别有用。这两个应用程序都在多核Intel xeon上实现,并在大型数据集上进行了测试。这种表示存储了计算所需的最少类型的信息,并且不需要存储边缘循环和面壳,甚至不需要存储大多数邻接关系。表示是元组的集合或小的固定大小的集合,可以与map-reduce操作并行处理。
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引用次数: 0
Employing GPUs to Accelerate Exact Geometric Predicates for 3D Geospatial Processing 利用gpu加速精确几何谓词的三维地理空间处理
Pub Date : 2022-08-05 DOI: 10.1145/3548732.3548744
M. Menezes, S. V. G. Magalhães, M. A. D. Oliveira, W. Randolph Franklin, Bruno F. Coelho
This paper presents a technique to use GPUs to accelerate the computation of 3D geometric predicates. A common predicate is computing the orientation of four 3D points, which is a subproblem in applications such as intersecting two 3D meshes. Since the higher level application may require billions of evaluations, efficiency is important. Accuracy is required since floating roundoff errors can cause topological impossibilities. One solution is to compute with rational numbers, but that is difficult to implement on a GPU because rationals’ sizes vary. Our solution is to compute on the GPU with interval arithmetic, but fall back to using rationals on the CPU if the interval computed on the GPU includes the origin; i.e., its sign is unknown. Our experiment with a dataset of hard rock mining drill holes show that this fallback to the CPU is rarely necessary; so that our technique gave a 17 times speedup compared to a sequential implementation.
本文提出了一种利用gpu加速三维几何谓词计算的技术。一个常见的谓词是计算四个3D点的方向,这在诸如相交两个3D网格之类的应用中是一个子问题。由于更高级别的应用程序可能需要数十亿次评估,因此效率非常重要。精度是必需的,因为浮点舍入误差可能导致拓扑不可能。一种解决方案是使用有理数进行计算,但这很难在GPU上实现,因为有理数的大小各不相同。我们的解决方案是在GPU上使用区间算法进行计算,但如果在GPU上计算的区间包括原点,则退回到在CPU上使用有理数;即,它的符号是未知的。我们对硬岩采矿钻孔数据集的实验表明,这种回退到CPU很少是必要的;因此,与顺序实现相比,我们的技术提供了17倍的加速。
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引用次数: 4
The Brownian Bridge for Space–Time Interpolation 时空插值的布朗桥
Pub Date : 2022-08-05 DOI: 10.1145/3548732.3548742
J. Krumm
9.
9.
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引用次数: 2
A Scalable In-Memory Solution for Real-Time K Nearest Search on Road Network 道路网络实时K最近搜索的可扩展内存解决方案
Pub Date : 2022-08-05 DOI: 10.1145/3548732.3548743
Hao-Hsiang Wu, Ming-Shan Su, Thanh Dat Le, Nuo Xu, Guanfeng Wang, M. Stroe
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引用次数: 1
Heat Map Segmentation 热图分割
Pub Date : 2022-08-05 DOI: 10.1145/3548732.3548734
G. Wolff
Many geospatial datasets can be represented as a heat map, such as rainfall, population density, terrain elevation, and others. These heat maps tend to form clusters of high density areas among a background of low density areas. This gem presents an automatic way to detect such clusters, and segment the heat map into areas. Experiments are conducted for two datasets which correlate to population density and show that the segmentation aligns with metropolitan areas and is stable to the choice of dataset. The segmentation described in this gem can potentially aid geospatial algorithms by supplying a smart divide-and-conquer strategy, such that the algorithm does not need to run for the entire Earth, but rather there can be a fine-grained model for each area.
许多地理空间数据集可以表示为热图,如降雨量、人口密度、地形高程等。这些热图倾向于在低密度区域的背景中形成高密度区域的集群。这个gem提供了一种自动检测此类集群的方法,并将热图分割为区域。在两个与人口密度相关的数据集上进行了实验,结果表明分割结果与大都市区域一致,且对数据集的选择稳定。本文中描述的分割可以通过提供智能的分而治之策略来潜在地帮助地理空间算法,这样算法就不需要在整个地球上运行,而是可以为每个区域提供一个细粒度模型。
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引用次数: 1
Using Segment Fraction for Road-Network Locations 使用分段分数的道路网络位置
Pub Date : 2022-08-05 DOI: 10.1145/3548732.3548745
Yuanyuan Pao
When dealing with locations on the road network, geographic coordinates, com­ monly represented in the form of (latitude, longitude), can often be difficult to use and are hard to interpret. Not only do these coordinates omit any explicit road network information, such as what road segment the location belongs to, but even simple operations such as speed computation cannot be performed with­ out summing road distance over the segment geometry. In certain applications, map projection [Yang et al. 1999] and linear referencing [Scarponcini 2002] have been utilized to make locations easier to analyze or to associate certain attributes without compromising precision. We propose extending the concept of linear ref­ erencing to the entirety of road-based locations and show that we can perform local searches, speed computation, location prediction, and interpolation with simple, linear formulas. Using Segment Fraction for Road-Network Locations
在处理道路网络上的位置时,通常以(纬度、经度)的形式表示的地理坐标往往难以使用,也难以解释。这些坐标不仅忽略了任何明确的道路网络信息,例如位置属于哪个路段,而且即使是简单的操作,如速度计算,如果没有将路段几何上的道路距离相加,也无法执行。在某些应用中,地图投影[Yang et al. 1999]和线性参考[Scarponcini 2002]已被用于使位置更容易分析或在不影响精度的情况下将某些属性关联起来。我们建议将线性参考的概念扩展到整个基于道路的位置,并表明我们可以使用简单的线性公式进行局部搜索,速度计算,位置预测和插值。使用分段分数的道路网络位置
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引用次数: 1
Speed Distribution from Normally Distributed Location Measurements 正态分布位置测量的速度分布
Pub Date : 2022-08-05 DOI: 10.1145/3548732.3548740
J. Krumm
7.
7.
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引用次数: 0
期刊
Spatial Gems, Volume 1
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