IBM Cell/B.E.后硅验证的挑战以及其他游戏处理器

Shakti Kapoor
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摘要

最近用于各种计算机系统(包括游戏系统)的IBM处理器是一种非常激进的设计,解决了处理器设计的三个主要挑战-内存墙,电源墙和ILP墙。为了打破这些壁垒,一些设计利用多线程,多核和高频。这些类型的设计增加了处理器验证的测试流生成的复杂性,特别是在压力测试环境中。此外,蜂窝宽带引擎TM (Cell/B.E.)利用异构多核、多线程和高带宽。这进一步增加了核查的复杂性。本文描述了一些场景,后硅验证团队在他们对Cell/B.E.的验证工作中提出了这些场景以及其他游戏处理器。
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Challenges in post-silicon verification of IBM’s Cell/B.E. and other game processors
Recent IBM processors used in various computer systems including gaming systems are a very aggressive design, addressing three main challenges of the processor design -Memory wall, Power wall and ILP wall. To break these walls the some designs utilized multi threaded, multi core and yet high frequency. These kinds of designs increased the complexity of the test stream generation for processor verification especially in a stress test environment. Moreover Cell Broadband Engine TM (Cell/B.E.) utilizes heterogeneous multi core, multi threaded with high. This further increased the complexity of the verification. This paper describes some of the scenarios, the Post Silicon Verification team addressed in their effort of verification of the Cell/B.E. and other game processors.
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